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Dracula X Extended mod patch by paul_met |
Mr^Burns - Sep 12, 2021 |
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paul_met | Sep 17, 2021 | |||||
That's what I meant. If the sprite is static or non-animated, then it is better to make it a tile. Such solution will simplify the game code and improve performance. Especially if there is a free NBG layer. |
Amiceli1983 | Sep 17, 2021 | |||
There something strange going on this area..invisible platform and stairs .. using 1.3 patch
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paul_met | Sep 17, 2021 | |||||
More information needed. How did you even get outside the castle? Do these invisible walls appear constantly or due to some of your actions? I have never seen anything like this on emulators (Yabause, Mednafen). |
Amiceli1983 | Sep 17, 2021 | |||
The moment I entered the bottom screen of the tower this issue appeared..The actual tile platform had no collision detection .. it's like the collision detection was shifted. I was using the saturn console/hardware |
Amiceli1983 | Sep 17, 2021 | |||||||||
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paul_met | Sep 17, 2021 | |||
Does the character fail all the time or not? If not, then it probably triggers some kind of sequence of actions. I could not repeat this bug on either the patched image or the original one. This is strange, since the tilemaps were not changed in the modification. Have you tried the original image? |
MVSBruiser | Sep 17, 2021 | |||||
Thank you for the update What are your future plans for the patch? Do they include a full translation? Please let me buy you a beer |
Amiceli1983 | Sep 17, 2021 | |||||
Only in this area I notice this bug.. I cover more than half of the first castle without any issue.. I'll have to play more around and see if something does trigger it.. the room/screen below this bug area.. is perfectly fine and all the other screen that is connected to this tower section is fine.. I played on the original and on knight's english patch version with no issue on this area.. but I'll try it again later with this save file.. I'm running on an ode mode btw |
Knight0fDragon | Sep 17, 2021 | |||||
try it on an emulator. Can you send a save file since you are on an ODE? |
Amiceli1983 | Sep 17, 2021 | |||||
Ya sure later tonight |
Amiceli1983 | Sep 17, 2021 | |||||
Here my save file booting up my save file again just now, I went to section and i had no issue.. After playing in the area for a bit, I think i figured out on how to trigger the bug. The room before entering this area.. Open up your map screen, exit and go to next room to the issue. I tried it twice and it trigger both times |
Amiceli1983 | Sep 17, 2021 | |||||
Here my save file booting up my save file again just now, I went to that area and i had no issue.. After playing in the area for a bit, I think i figured out on how to trigger the bug. The room before entering this area.. Open up your map screen, exit and go to next room with the issue. I tried it twice and it trigger both times |
Amiceli1983 | Sep 17, 2021 | |||
Here another bug that happen when viewing the map before enter the area.. its get clear out when entering a new area hallway and than coming back to it |
Knight0fDragon | Sep 18, 2021 | |||
You know, that might be the problem. Richter was never meant to have a map |
paul_met | Sep 18, 2021 | |||||
Can you make a video with the sequence of your actions? Did I understand correctly that this happens only when playing only for Richter? |
Knight0fDragon | Sep 18, 2021 | |||||
I can confirm that it does not happen for Alucard, only Richter (probably Maria too) Side note, Paul, you may want to filter out left and right when going to map. I find myself having to stop moving to enter the map screen. |
Knight0fDragon | Sep 18, 2021 | |||||
#video
Looks like Mednafen can reproduce it |
paul_met | Sep 18, 2021 | |||
I remembered that I had previously encountered tile distortion when playing for Alucard. Then I fixed it, but forgot about Richter and Maria. |
Amiceli1983 | Sep 18, 2021 | |||
Looks like an effect issue |
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