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Dracula X Extended mod patch by paul_met
Mr^Burns - Sep 12, 2021

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 Knight0fDragon Sep 17, 2021

TrekkiesUnite118 said:

maybe, who knows. They may have had other intentions like you said earlier with having them be breakable. Could be a simple flag to determine if something is breakable or not, and an executive decision was made to have it not be breakable.

 paul_met Sep 17, 2021

TrekkiesUnite118 said:

That's what I meant. If the sprite is static or non-animated, then it is better to make it a tile. Such solution will simplify the game code and improve performance. Especially if there is a free NBG layer.

 Amiceli1983 Sep 17, 2021
There something strange going on this area..invisible platform and stairs .. using 1.3 patch

 paul_met Sep 17, 2021

Amiceli1983 said:

More information needed. How did you even get outside the castle? Do these invisible walls appear constantly or due to some of your actions? I have never seen anything like this on emulators (Yabause, Mednafen).

 Amiceli1983 Sep 17, 2021
The moment I entered the bottom screen of the tower this issue appeared..The actual tile platform had no collision detection .. it's like the collision detection was shifted. I was using the saturn console/hardware

 Amiceli1983 Sep 17, 2021

Amiceli1983 said:


Amiceli1983 said:


 paul_met Sep 17, 2021
Does the character fail all the time or not? If not, then it probably triggers some kind of sequence of actions. I could not repeat this bug on either the patched image or the original one. This is strange, since the tilemaps were not changed in the modification. Have you tried the original image?

 MVSBruiser Sep 17, 2021

paul_met said:

Thank you for the update

What are your future plans for the patch? Do they include a full translation?

Please let me buy you a beer

 Amiceli1983 Sep 17, 2021

paul_met said:

Only in this area I notice this bug.. I cover more than half of the first castle without any issue.. I'll have to play more around and see if something does trigger it.. the room/screen below this bug area.. is perfectly fine and all the other screen that is connected to this tower section is fine..
I played on the original and on knight's english patch version with no issue on this area.. but I'll try it again later with this save file.. I'm running on an ode mode btw

 Knight0fDragon Sep 17, 2021

Amiceli1983 said:

try it on an emulator. Can you send a save file since you are on an ODE?

 Amiceli1983 Sep 17, 2021

Knight0fDragon said:

Ya sure later tonight

 Amiceli1983 Sep 17, 2021

paul_met said:

Here my save file
booting up my save file again just now, I went to section and i had no issue.. After playing in the area for a bit, I think i figured out on how to trigger the bug. The room before entering this area.. Open up your map screen, exit and go to next room to the issue. I tried it twice and it trigger both times

 Amiceli1983 Sep 17, 2021

Knight0fDragon said:

Here my save file
booting up my save file again just now, I went to that area and i had no issue.. After playing in the area for a bit, I think i figured out on how to trigger the bug. The room before entering this area.. Open up your map screen, exit and go to next room with the issue. I tried it twice and it trigger both times

 Amiceli1983 Sep 17, 2021
Here another bug that happen when viewing the map before enter the area.. its get clear out when entering a new area hallway and than coming back to it

 Knight0fDragon Sep 18, 2021
You know, that might be the problem. Richter was never meant to have a map

 paul_met Sep 18, 2021

Amiceli1983 said:

Can you make a video with the sequence of your actions? Did I understand correctly that this happens only when playing only for Richter?

 Knight0fDragon Sep 18, 2021

Knight0fDragon said:

I can confirm that it does not happen for Alucard, only Richter (probably Maria too)

Side note, Paul, you may want to filter out left and right when going to map. I find myself having to stop moving to enter the map screen.

 Knight0fDragon Sep 18, 2021

paul_met said:

#video


Looks like Mednafen can reproduce it

 paul_met Sep 18, 2021
I remembered that I had previously encountered tile distortion when playing for Alucard. Then I fixed it, but forgot about Richter and Maria.

 Amiceli1983 Sep 18, 2021
Looks like an effect issue

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