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| Dracula X Extended mod patch by paul_met |
| Mr^Burns - Sep 12, 2021 |
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| Mr^Burns | Sep 12, 2021 | ||
Description:First of all, this is not a translation. But some elements had to be translated into English for some reason.Main features:
Update in version 1.1
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| Knight0fDragon | Sep 12, 2021 | ||
| This is 100% awesome | |||
| Mr^Burns | Sep 12, 2021 | ||
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| paul_met | Sep 13, 2021 | ||
New link on video in better quality:
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| Ardiloso | Sep 13, 2021 | |||
Amazing work. Now do this for the kod english patched disc, wil you? | ||||
| CheoChessman | Sep 13, 2021 | ||
| Knight0fDragon dropped the ball with the fonts, game menu looks very bad in his english translated version | |||
| Knight0fDragon | Sep 13, 2021 | |||
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| CheoChessman | Sep 13, 2021 | ||
| No need for You to lie. The fonts used in the menu were your doing | |||
| Knight0fDragon | Sep 13, 2021 | |||
Yeah that is true, but this is at least a huge step up from YZB's implementation of the 4MB patch. | ||||
| MVSBruiser | Sep 13, 2021 | |||
It would be amazing if you could work with Mr Burns on this! Dracula X Ultimate Edition hehe | ||||
| MVSBruiser | Sep 13, 2021 | |||
Haha try harder buddy. Trolling skills need some work | ||||
| Knight0fDragon | Sep 13, 2021 | |||
It would be Paul Met, and I have no problem with working with him or swapping/sharing information and code. The more options people get, the better. | ||||
| MVSBruiser | Sep 13, 2021 | |||
Whoops I thought it was Mr Burns that posted it - sorry about that hehe Definitely! I'm happy to donate another coffee or two for this project! | ||||
| TrekkiesUnite118 | Sep 13, 2021 | |||
Oh definitely. There are just some spots where you can definitely see why the original devs went for meshes with the limits they had with VDP1 transparency. | ||||
| paul_met | Sep 14, 2021 | ||||||
This was fixed in the patch v1.2.
I'm afraid that this will not work with the current implementation of the map. The global map data is loaded into VDP1 memory, but before that, the current data is cached in the buffer so that the map data does not overwrite it. It is likely that this was done due to the lack of VDP1 memory, otherwise the developers did not need to cache the data and call the map separately (without overlapping on the current screen). In the PS1 version, the global map data is initially loaded into video memory and remains there throughout the game. The PS1 video memory is sufficient, as it is not divided into parts, as it is done in Saturn. | |||||||
| MVSBruiser | Sep 14, 2021 | |||||||
OMG its a revelation being able to get straight to the map, thank you! I noticed a couple of bugs, if you are taking reports. A few graphic bugs in certain areas, like when lightening strikes at the top of the screen here:
This enemy colour isnt right:
Is there another button that the map could be assigned to? What is the L button used for now? Could that be used instead? Thanks again! | ||||||||
| Ardiloso | Sep 14, 2021 | ||
| After playing it a while, I really don't like the expanded screen because it breaks some rooms visuals (you can see the bg at the top of a room). Also I don't like the artwork change on the character selection screen, looks really out of place and a bit amateurish. And the alternate outfit Richter at the Bloodlines stage does not make sense since that was 5 years ago in the Rondo game, not in the game present day. Everything else is really good and welcome. | |||
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