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Games & emus worth porting
RockinB - Dec 21, 2004

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   Merick Jan 28, 2006 
Games & emus worth porting

here's another one, anyone else remember cyberdogs & c-dogs?

http://www.orcsoftware.com/~ronny/index.html...

   RockinB Jan 29, 2006 
Games & emus worth porting


  
Originally posted by Merick@Sun, 2006-01-29 @ 02:16 AM

here's another one, anyone else remember cyberdogs & c-dogs?

http://www.orcsoftware.com/~ronny/index.html...

[post=143869]Quoted post[/post]


I had a look and c-dogs seems to be written in C (cyberdogs is not) and it does look good, too. But I can't test any gameplay, since my character dies immediately after game starts. Possibly too fast computer ?

   RockinB Feb 20, 2006 
Games & emus worth porting

One year since the last puzzle/quiz, time for a new one, don't you think so?

What's this:



Well, it's not exactly what TakaIsSilly asked for when he won a previous quiz, but I think it does as well.

   ExCyber Feb 20, 2006 
Games & emus worth porting

The ROM info text in the 32K color demo shot gives it away; it's snes9x...

   RockinB Feb 21, 2006 
Games & emus worth porting


  
Originally posted by ExCyber@Mon, 2006-02-20 @ 05:04 PM

The ROM info text in the 32K color demo shot gives it away; it's snes9x...

[post=144538]Quoted post[/post]


Hey, that's correct! But sorry, there is no prize this time... .

BTW, it does run on real Saturn. More info on how this started and how it did end....

   Edge-` Feb 21, 2006 
Games & emus worth porting

Shame on that guy for stiffing you like that. Congrats on all your hard work though m8! Very impressive indeed.


  
Originally posted by Rockin'-B@Tue, 2006-02-21 @ 09:35 PM

Hey, that's correct! But sorry, there is no prize this time... .

BTW, it does run on real Saturn. More info on how this started and how it did end....

[post=144581]Quoted post[/post]


   Runik Feb 22, 2006 
Games & emus worth porting

As usual great stuff from RockinB

Nice proof of concept

   Mr^Burns Feb 22, 2006 
Games & emus worth porting

Heh insane! , are there any tiny commercial games that might boot?

   RockinB Feb 22, 2006 
Games & emus worth porting


  
Originally posted by Runik+Wed, 2006-02-22 @ 09:04 AM--><div class='quotetop'>QUOTE(Runik @ Wed, 2006-02-22 @ 09:04 AM)</div><div class='quotemain'>Nice proof of concept

[post=144597]Quoted post[/post]
[/b]



Yeah, it's nothing more or less, currently.

<!--QuoteBegin-M
r^Burns
@Wed, 2006-02-22 @ 11:23 AM

Heh insane! , are there any tiny commercial games that might boot?

[post=144598]Quoted post[/post]
[/quote]

Yes. A compatibility list doesn't make sense now, but I know that blackthorne works, for example.

   RockinB Feb 23, 2006 
Games & emus worth porting

Okay, next round:

Without looking at the filenames or URL, tell me what is this:









Hopefully this one is a bit more difficult ...

VBT, please don't tell what you already know.

   Runik Feb 23, 2006 
Games & emus worth porting

Has it something to do with the news you posted not so long ago ?

   RockinB Feb 24, 2006 
Games & emus worth porting

Noone got a clue?

   slinga Feb 24, 2006 
Games & emus worth porting

It looks you made some modifications to the font?? No clue, just guessing.

   vbt Feb 25, 2006 
Games & emus worth porting

is there something similar to the news "New 3d Saturn homebrew demos by mic! they don't use SGL " ?

   RockinB Feb 25, 2006 
Games & emus worth porting


  
Originally posted by vbt@Sat, 2006-02-25 @ 11:28 AM

is there something similar to the news "New 3d Saturn homebrew demos by mic! they don't use SGL " ?

[post=144671]Quoted post[/post]


Runik proved to be a very bright guy with this statement.

   vbt Feb 25, 2006 
Games & emus worth porting

Oh yes I didn't understood Runik's post like this

   RockinB Feb 26, 2006 
Games & emus worth porting

I'm disappointed that (almost) noone found it out :huh


  
Originally posted by slinga@Sat, 2006-02-25 @ 04:01 AM

It looks you made some modifications to the font?? No clue, just guessing.

[post=144664]Quoted post[/post]


Yes, the font is a different one. But I didn't make any changes in your program.

The solution is: a SGL replacement.

Wait, I'll open a new thread.

   RockinB Feb 28, 2006 
Games & emus worth porting

@Topic:

Last friday midnight I ported TTT - Tic Tac Toe (SDL) to Saturn using a few SDL wrappers.

http://www.rockin-b.de/saturn-tictactoe.html...



I'm currently trying to teach Arnold a little bit, he'll try to apply some additional polish.

   Edge-` Feb 28, 2006 
Games & emus worth porting


  
Originally posted by Rockin'-B@Tue, 2006-02-28 @ 01:11 PM

@Topic:

Last friday midnight I ported TTT - Tic Tac Toe (SDL) to Saturn using a few SDL wrappers.

http://www.rockin-b.de/saturn-tictactoe.html...



I'm currently trying to teach Arnold a little bit, he'll try to apply some additional polish.

[post=144758]Quoted post[/post]


I think people would love an SDL wrapper (maybe one exists already?). Would encourage a lot of porting and development I think (I found SDL to be very easy, not as fast though of course as the original platform).

   RockinB Feb 28, 2006 
Games & emus worth porting


  
Originally posted by Edge-`@Tue, 2006-02-28 @ 07:27 PM

I think people would love an SDL wrapper (maybe one exists already?). Would encourage a lot of porting and development I think (I found SDL to be very easy, not as fast though of course as the original platform).

[post=144770]Quoted post[/post]


Initially I wanted to use sprites, but then I remembered that SGL containes a bitmap library and this one behaves just like SDL!

The wrappers however are game specific, I made it the easy way and used SDL variable names as indices in an array of images or sounds. To me it seems to be rather easy to use this approach in other simple SDL games of the same author. Maybe I will do it.

BTW: the source is online


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