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Games & emus worth porting |
RockinB - Dec 21, 2004 |
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RockinB | Dec 21, 2004 | |||
Games & emus worth porting ChuChu Rocket clone: Mures... Worms(Scorched Earth) clones: Atomic Tanks... Xscorch... World Of Voom... maybe Tanky... tickletankle... SimCity clones: LinCity... PocketCity... Lemmings clone: Pingus... Other: Miss Driller... Krystal Drop... Aleph One (Marathon Trilogie)... 3D FPS, 3 parts, said to be very good There is also FreeCNC... (Command & Conquer). CNC: Tiberian Dawn is supported but Red Alert still got bugs. Maybe later this will be interesting to play other version of CNC, because the Saturn got only one of them. What games do you think of? For me it would be a dream to have a cool 3D racing game, 3D tank battle or something. As for emus, I would like to play Need For Speed Porsche, NFS Underground 1 & 2 and Sonic Advance 1-3 and ChuChu Rocket on my Saturn via GBA emu. Sure this will stay a dream More realistic would be an Atari Lynx emu or NeoGeo Pocket. |
Alexvrb | Dec 26, 2004 | |||
Games & emus worth porting They're still fighting to get a good genesis emulator on the DC. |
ExCyber | Dec 26, 2004 | ||||
Games & emus worth porting
They're fighting a different battle. We're not talking about a Genesis Plus port here. |
Alexvrb | Dec 27, 2004 | ||||
Games & emus worth porting
I already knew that, and you probably know that I knew that. You'll note I never said not to do it, or that it would be impossible. I was just making a comment. If someone can put together a playable Genesis emulator on Saturn with sound, before GP/DC sees an essentially "done" release, I've got $20 with your name on it. Really, I think that BA or whoever else wants to work from the Genesis Plus source would be able to revert to the software renderer if they replaced the Z80 core. Fox's 68k core is plenty fast, and he's working out the bugs. |
ExCyber | Dec 27, 2004 | |||
Games & emus worth porting Don't get me wrong, I'm not saying it would be easy, just that I don't think the issues the Dreamcast effort is running into are especially relevant for what would have to be done on Saturn. The big difference I see is that with the Dreamcast efforts, they're starting with a quite accurate source base and modifying it for performance. On Saturn this would probably result in disaster. A Genesis emu for Saturn would likely have to be coded from scratch in a Saturn-specific way, and would almost certainly run into lots of interesting compatibility/accuracy issues as a result, some of which may be impossible to resolve without taking a lower-performance approach. |
Alexvrb | Dec 28, 2004 | |||
Games & emus worth porting Well he has compatibility problems with his DC-specific renderer anyway, which is why I think he should revert to the original GP renderer if he gets the cycles. Although for some other systems I think using a hardware accelerator would be easier. Do you think it would be feasible to accelerate rendering with the Sat VDPs (for Genesis or perhaps older consoles, TG16 springs to mind)? |
ExCyber | Dec 28, 2004 | |||
Games & emus worth porting I can't recall enough of the details off the top of my head to be sure, and I haven't done much with VDP1/2 bitbanging, so I can't say I'm exactly eminently qualified to answer the question. That being said, I would expect that backgrounds could probably be reasonably accelerated by VDP2 (though window effects could prove tricky), but accurate sprites with VDP1 seems like a dodgy proposition at best. Raster effects (especially mid-sprite palette changes e.g. for "underwater" effects) would be a real killer, as would accurate per-line limiting. |
RockinB | Jan 1, 2005 | |||
Games & emus worth porting Guess what this is? [attachmentid=951] The first one who got the answer will be first to play the beta, when it's done :smash . BTW: happy new year :banana |
slinga | Jan 1, 2005 | |||
Games & emus worth porting *gasp* an emu? |
vbt | Jan 1, 2005 | |||
Games & emus worth porting Gameboy emu ? |
RockinB | Jan 2, 2005 | |||
Games & emus worth porting Slinga: still too imprecise vbt: good try, but no hit So here some hint: The cartridges are bigger than usual GB carts, I think. Makes me even think about using the extern RAM cart on Saturn... Anyways, here's another competition: Wo gets this first, will get a wish for free [attachmentid=960][attachmentid=961] [attachmentid=962][attachmentid=963] |
vbt | Jan 2, 2005 | |||
Games & emus worth porting Atari Lynx emu |
Mr^Burns | Jan 3, 2005 | |||
Games & emus worth porting A neogeo pocket color emu? Original pic: A demo made by roger bacon for Ngpc and your picture: http://forums.segaxtreme.net/index.php?act...ype=p... |
Djidjo | Jan 3, 2005 | |||
Games & emus worth porting The "Windows" Window seems to be a Satourne v1.x Window. So what we see might be a double-emulation process. Such a neogeo pocket emulator for Saturn emulated itself in Satourne. Am I right ? Djidjo |
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