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Dracula X Extended mod patch by paul_met |
Mr^Burns - Sep 12, 2021 |
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Knight0fDragon | Sep 15, 2021 | |||||
every single character is their own sprite. |
TrekkiesUnite118 | Sep 15, 2021 | |||
One thing I was wondering, would it be possible to adjust the colors for some of the transparent elements? Mainly the Text boxes for items, dialogue, menus, etc. With 50/50 blending turned on the colors appear to be a bit too bright compared wo what colors they should be. Is it possible to darken them so they're not so intensely bright? |
Knight0fDragon | Sep 15, 2021 | |||||
Window color is determined in the settings. I say get the menu in the shop to read those values. |
paul_met | Sep 15, 2021 | |||||||||
In fact, for the librarian's room, disabling HT visually will have almost no effect. Only the stairs in the background will no longer be visible, but the librarian and Alucard himself are not obscured by the windows. So I think to just turn off HT for all librarian menu windows. It is completely incomprehensible why the stairs in the background were made separately via VDP1, if it could easily be included in the tiles.
The brightness of the colors is due to the CCMD = 1 setting (by default). Otherwise, you will have to set CC ration for each layer. But it will look worse, the colors will become too pale. |
TrekkiesUnite118 | Sep 15, 2021 | |||||||||
I've noticed that a lot throughout the game. Usually when they're sprites they're destructible.
Would actually changing the color itself have any impact? For example would using a darker shade of blue or green for the different menus and text boxes result in a darker looking transparency? |
Knight0fDragon | Sep 15, 2021 | |||||
Because it is not part of the inversed castle |
clockworkengine | Sep 15, 2021 | |||||
Thank you, @Knight0fDragon..., for all your hard work. |
Knight0fDragon | Sep 15, 2021 | |||||
Thank you, but this is about Paul Met's hard work, so please do not let trolls make it about me. Let's thank Paul for such an awesome project. |
MVSBruiser | Sep 15, 2021 | |||
I dont seem to be able to skip dialogue scenes I definitely could not skip the CGI after defeating Shaft before entering the inverted castle Also, I didnt not know Alucard could run?? Tapping left or right twice makes him run, is that a Saturn feature? Been playing this game since it was released (PS1) and didnt know you could do that lol |
Knight0fDragon | Sep 15, 2021 | |||||
there is an item that does that. one of the boots |
Ardiloso | Sep 15, 2021 | |||||
Yes, the Godspeed Shoes is a nice adition to the saturn version, sadly it's useless on console because almost everytime you run, the game slows down like crazy lol. On emulators it's fine since there are no slows (thank you inaccurate emulation). |
paul_met | Sep 16, 2021 | |||||||||||||
All dialogues and videos can be skipped. Except for the dialogue before and after the battle with Maria (I don't count the final dialogues).
What does the ladder in librarian's room have to do with the inverted castle?
I used the darkest blues and greens available. |
Knight0fDragon | Sep 16, 2021 | |||||
Because the inverted castle uses the same tile set but flipped, and the ladder is not apart of that. That is why it exists as a sprite and not as a tile. |
MVSBruiser | Sep 16, 2021 | |||||
FYI I checked K0Ds build and the original rom and they all display these glitches. Also found it on the main screen where you select Game Start, Sound Test etc |
paul_met | Sep 16, 2021 | |||||
The inverted castle does not matter. It would be easy to add some ladder tiles to the existing tileset. |
TrekkiesUnite118 | Sep 16, 2021 | |||||
That looks better I think. |
Knight0fDragon | Sep 16, 2021 | |||||
and it is even easier to not have exceptions when rendering a pattern table and just throw in a sprite instead. You said it was incomprehensible, and I gave you the comprehensible reason behind it lol. |
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