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Ikaruga
lethal_illuminati - Dec 9, 2003

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 racketboy Dec 11, 2003

  
	
	
Originally posted by CrazyGoon@Dec 11, 2003 @ 06:19 AM

Stop winking at me.. your getting me all flustered ! :circle


wow never seen that smile before

 Tagrineth Dec 11, 2003

  
	
	
Originally posted by CrazyGoon@Dec 11, 2003 @ 05:03 PM

You don't think that the Dreamcast or PS2 are 128-bit systems? Check out google.

I thought everyone knew what era we are in atm - 128-bit era! :thumbs-up:

It's obvious. Everyone agreed we had an 8-bit Nintendo back in the day, and a 16 bit genisis/ megadrive (I think it actually has 16-bit written on top of it). Then 32-bit with the psx, then 64-bit with N64. Now 128 bit with the Dreamcast and the following systems. :thumbs-up: But we can't agree we have reached 128-bit systems?


The progression made sense at the time, because each of the consoles you listed actually has that processing precision!

That the precision tended to be the same for a given generation of consoles was largely a coincidence born of market conditions, semiconductor processes, and price/performance ratios.

The first console to break that mold was N64, being a true 64-bit console in the "32-bit" era (or do you want to give N64 its own era - basically that would make it a HUGELY successful console!)... and look at it, it came out way late, was crippled by a memory subsystem that balanced cost but effectively crippled the system - going back to price/performance and such.

Anyway, the whole 'era' thing is very misleading, especially considering that despite this being the "128-bit era", the two most powerful consoles today are both using 32-bit precision.

 SEGAFan 3000DC Dec 11, 2003
ok, let me set things straight to those who still look at bits.

Saturn is a multi processor 32-Bit system with capabilities beyond N64.

Dreamcast is a 64-bit system with 128 bit capabilities thanks to some powerful components (taken from Electronic Gameing Monthly)

Playstation 2 is a 128-bit system thanks to the "Emotion Engine" core processor(taken from GamePro)

Gamecube (see Dreamcast)

X-Box is a 32-Bit system with 128-bit capabilities thanks to some VERY powerful components (taken from GamePro)

That is why they no longer rate systems by bits nowadays.

and back to the main question, sorry haven't really played any shmups on the Saturn, and the 2 demos i played i did not really enjoy.

 CrazyGoon Dec 11, 2003

  
	
	
Originally posted by Tagrineth@Dec 11, 2003 @ 05:54 PM

Anyway, the whole 'era' thing is very misleading, especially considering that despite this being the "128-bit era", the two most powerful consoles today are both using 32-bit precision.


Which consoles, btw? And how important is data precision? You say a console with a 128-bit CPU and 32-bit data precision isn't a 128-bit system?

And don't worry about what era we are in. I simply said it to symbolise the time period we are in now compared with the consoles we have today. I won't classify a system by the time it comes out, but will classify a system by it's 'bits'.

If the systems today aren't 128-bit, then what are they?

-Edit, wait a sec, SEGAFan 3000DC just answered my question.

That set the record straight. :cheers :cheers

Ok, finale. So the only 'true' 128-bit system is the PS2, and others are not 'true' 128-bit systems but have the capabilites to produce 128-bit graphics. In the books, these would end up looking like the TurboGrafix/PC-Engine - being an 8-bit system but the capabilities of producing 16-bit graphics.

 Tagrineth Dec 11, 2003

  
	
	
Originally posted by SEGAFan 3000DC@Dec 11, 2003 @ 08:59 PM

ok, let me set things straight to those who still look at bits.

Saturn is a multi processor 32-Bit system with capabilities beyond N64.

Dreamcast is a 64-bit system with 128 bit capabilities thanks to some powerful components (taken from Electronic Gameing Monthly)

Playstation 2 is a 128-bit system thanks to the "Emotion Engine" core processor(taken from GamePro)

Gamecube (see Dreamcast)

X-Box is a 32-Bit system with 128-bit capabilities thanks to some VERY powerful components (taken from GamePro)

That is why they no longer rate systems by bits nowadays.

and back to the main question, sorry haven't really played any shmups on the Saturn, and the 2 demos i played i did not really enjoy.


Satun isn't exactly 'beyond N64'... lol.

And GameCube's CPU is 32-bit, though it can run two 32-bit operations simultaneously.

Frankly... the whole '128-bit' thing is just incredibly stupid to me. And data precision and address range beyond 32-bit really is quite meaningless for consoles right now.

Upcoming consoles will probably use 128-bit floating point colour (FP32, 32-bit per component), but the CPU's still won't very likely exceed 64-bit, if even that. Well, except maybe PS3... Cell is just weird, and we don't know ANYTHING about the new graphics processor yet.

 Dyne Dec 12, 2003
man this thread makes me feel like i typed in gamefaqs.com........

 SEGAFan 3000DC Dec 13, 2003

  
	
	
Originally posted by Tagrineth@Dec 11, 2003 @ 10:41 PM

Satun isn't exactly 'beyond N64'... lol.


yeah, in a way it's true but the Saturn has the capabilities to out perform the N64, and PS1. It's kinda like the DC vs. the PS2 i guess, the PS2 beats the DC on paper but put them to the test on screen and the DC wins (not by alot, but it does). The Saturn can push 1,000,000 polys, as seen in Saturn Shenmue beta. not to mention the great work AM2 did with the unreleased but finished version of Saturn VF3 pushing 750,000 polys (with real 3D backgrounds), and running at 30 fps.

 Pearl Jammzz Dec 13, 2003
well, sat can do sum things better than N64, N64 can do sum things better than the sat. I dunno if u could say one is definatly more powerful then the other........

 slacker52 Dec 13, 2003
well we got off track pretty quick....

wasn there a link in another thread that went to a page on shumps for the saturn?

 Tagrineth Dec 14, 2003

  
	
	
Originally posted by SEGAFan 3000DC+Dec 13, 2003 @ 06:04 PM-->
QUOTE(SEGAFan 3000DC @ Dec 13, 2003 @ 06:04 PM)
QUOTE(Tagrineth @ Dec 14, 2003 @ 12:35 PM)

  
	
	
Originally posted by SEGAFan 3000DC@Dec 13, 2003 @ 06:04 PM