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| lethal_illuminati - Dec 9, 2003 |
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| lethal_illuminati | Dec 9, 2003 | ||
| I saw a video clip to this game and the graphics are like anime great and i love it but can i find a game just like Ikaruga for saturn? | |||
| racketboy | Dec 9, 2003 | ||
| I assume you don't mean Radiant Silvergun | |||
| racketboy | Dec 9, 2003 | ||
| you mean like the different colors thing? I know Treasure's older platform-type game Silhouette Mirage uses some of the same concepts | |||
| it290 | Dec 9, 2003 | ||
| Hey, download rRootage for your mac or pc. It has an 'Ika mode' (not to mention 'Psy mode' and 'GW mode'), and is very addictive. Great shmup training as well. | |||
| it290 | Dec 9, 2003 | ||
| Yeah, I play rRootage nearly every day, there's a link to it on desktop both at home at at work. It would be really sweet if someone could port it to DC, as its open source, but sadly, I've heard the SDL/OpenGL combination doesn't play nice on the Dreamcast. (yet) | |||
| CrazyGoon | Dec 9, 2003 | ||
| I'm sure all that lethal_illuminati is wanting is a shooter for Saturn which has as good graphics as Ikaruga for Dreamcast. Well, you have a problem here, because it's not possible for a game on Saturn to have as good graphics as a game on Dreamcast because the Saturn is 32-bit, and the Dreamcast is 128-bit. | |||
| Tagrineth | Dec 10, 2003 | |||
Correction: Dreamcast isn't 128-bit. But it's certainly more powerful than Saturn. | ||||
| Scared0o0Rabbit | Dec 10, 2003 | ||
| As I recall the gamecube is running 32bit graphics, ikaruaga runs on that lol, and there are other games with better graphics too. | |||
| CrazyGoon | Dec 10, 2003 | ||||||||||||||||||
Correction: Dreamcast isn't 128-bit. But it's certainly more powerful than Saturn. [/b][/quote]
That's 128-bit to me. | |||||||||||||||||||
| Pearl Jammzz | Dec 10, 2003 | ||
| bah! bits haven't meant anything for awhile now, give up on em, haha | |||
| CrazyGoon | Dec 10, 2003 | ||
| No way! It's easy to distinguish whether a console is 8/16/32/64/128 bit. The only ones which are a bit tricky are the TurboGrafx/PC-Engine, NeoGeo, and Jaguar. But in my opinion, I don't think the next consoles are going to be 256-bit. Anybody else have any thoughts on this? | |||
| Scared0o0Rabbit | Dec 10, 2003 | ||
| and the gamecube is 32 bits, and blows the ps2 out of the water on graphics *shrug*, guess that means bits aren't important ^_^ | |||
| ExCyber | Dec 10, 2003 | |||
Here's a little riddle. The Motorola 68000 has 32-bit general-purpose registers and a 16-bit data bus. The WDC 65816 has 16-bit general-purpose registers and an 8-bit data bus. Genesis and SNES are both 16-bit systems. Let me know when you've achieved enlighenment. | ||||
| CrazyGoon | Dec 10, 2003 | ||
| It doesn't depend on the registers and buses. It's worked out by machine cycles. The Motorola 68000 is a 16 bit processor, as is the Custom 65C816 chip. It gets tricky when you have multiple processors such as the consoles I listed above. Am I not correct? | |||
| ExCyber | Dec 10, 2003 | ||
| Of course. | |||
| CrazyGoon | Dec 11, 2003 | ||
| Stop winking at me.. your getting me all flustered ! :circle | |||
| Tagrineth | Dec 11, 2003 | ||
| CrazyGoon, your quotes are misleading anyway. For example, the Emotion Engine only supports 128-bit in one single way - Integer, and it's ludicrously slow doing 128-bit int. | |||
| CrazyGoon | Dec 11, 2003 | ||
| You don't think that the Dreamcast or PS2 are 128-bit systems? Check out google. I thought everyone knew what era we are in atm - 128-bit era! :thumbs-up: It's obvious. Everyone agreed we had an 8-bit Nintendo back in the day, and a 16 bit genisis/ megadrive (I think it actually has 16-bit written on top of it). Then 32-bit with the psx, then 64-bit with N64. Now 128 bit with the Dreamcast and the following systems. :thumbs-up: But we can't agree we have reached 128-bit systems? | |||
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