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Dracula X Extended mod patch by paul_met
Mr^Burns - Sep 12, 2021

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   draculax350 Jun 19, 2025 
Hi, here a preview of Medusa Ultimate 1.1 with classic english dialogs and Richter costume fix.

https://youtu.be/-SI2kL94L2M


   ShadowOne333 Jun 21, 2025 

  draculax350 said:


Love that font!
And thank you for your suggestions, and Knight0fDragon's too, I'll see about attempting to implementing the US title screen and loading screen logo into the project.

   ShadowOne333 Jul 23, 2025 

  Knight0fDragon said:


I was doing some tests today to see if I could accomplish something.
I found that some of the files from the translation seem to be particularly bigger than those from the original and/or Ultimate hack.
How did you manage to add bigger files than those in the .BIN without CDMage prompting the warning about truncating the bigger file when importing it?
Or even better, how can I rebuild the BIN file from scratch? So I don't have to worry about the files being the exact size or smaller anymore, not sure if mkisofs would work here.
I already extracted the IP.BIN file from the original game by Hex editing the first 32kB out of the BIN, and used mkisofs with the following command (Combined being the folder with all the files):

Code:
  
mkisofs.exe -sysid "SEGA SATURN" -volid "DRACULA-X" -volset "DRACULA-X" -publisher "SEGA ENTERPRISES, LTD." -preparer "SEGA ENTERPRISES, LTD." -appid "DRACULA-X" -abstract "ABS.TXT" -copyright "CPY.TXT" -biblio "BIB.TXT" -generic-boot IP.BIN -full-iso9660-filenames -o test.bin "Combined"

However, the output BIN doesn't open up in CDMage, unfortunately.
If anyone knows how to add files to an already existing ISO, or rebuild one with mkisofs, please let me know.

   xhul Jul 26, 2025 

  ShadowOne333 said:

I've been playing with mkisofs.exe for quite some time when building Sat Moons.
It can only generate ISO format images though, so my guess is that your output BIN is actually an ISO with a BIN file extension, which is probably why CDMage can't digest it.

   privateye Jul 26, 2025 

  ShadowOne333 said:

This can be accomplished with Sega Saturn Patcher..., instructions here.... The program requires
  
.NET Desktop Runtime 5.0.17
which is found here....

   ShadowOne333 Jul 28, 2025 

  privateye said:


This did the trick!
I was finally able to make custom BINs that could be opened with CDmage using this method, thank you so much!

As a quick test, I imported the TITLE.CHR, TITLE.MAP and TITLE.PRG files from Knight's translation over to the Dracula X Ultimate project, and lo and behold...


The SotN title screen from the translation into the Ultimate project.
Albeit, right after I press Start, the game goes to a black screen and doesn't respond after that. (And I think I'm also seeing missing tiles in the background image)
Guess that was kind of expected given how I just replaced those 3 files from the Ultimate project, but at least it's something so far.
I am basically attempting to change Ultimate to just restore the SotN title screen and loading screen, and also change the font to that of the original game. Those are the only changes I want, the PSX dialogue and text I can go without, but those 3 points (SotN title screen/loading screen and font) I'm really aiming for.

   Ardiloso Jul 28, 2025 

  ShadowOne333 said:

I'm pretty sure the user draculax350 is doing exactly this in adition to the ps1 dub and script. I think he aims to release it alongside his pt_br translation. I could be wrong though.

   draculax350 Jul 30, 2025 

  Ardiloso said:

The PT-BR translation of 1.1 patch is done, I'm working on Eng Classic dub only, and yes, the title screen is already edited.
Medusa team has changed the compression of the dialogues, I thing is the same of Maps, I couldn't understand this compression, I had to reallocate it in RAM and use the old compression, this took a long time to get everything ok, now I just need to edit the texts.

   ShadowOne333 Aug 6, 2025 

  draculax350 said:


Please let us know when you finish your version of it, I'm really looking forward to it!

   draculax350 Sep 26, 2025 

Working on Dialogs, 6 of 16 are done.


   draculax350 Sep 26, 2025 

7 of 16 dialogs done.

   draculax350 Oct 20, 2025 

https://youtu.be/XJZXwIOZ724


It's almost finished!

https://streamlabs.com/misturadebits...

   Ardiloso Oct 21, 2025 

  draculax350 said:


Very nice. Any chance you're undoing the horrible portraits swap at the character select screen too?

   Kirrap Oct 21, 2025 
Amazing!!!!!
Question; is possible add the same colorful effect of the PSX version when you touch objects like the “God zapped Shoes” of this video?
The Saturn effect locks so unfinished imo

   draculax350 Oct 21, 2025 

  Ardiloso said:

I just added the dialogues to patch 1.1 ultimate.

   draculax350 Oct 27, 2025 
The patch is already done, I will release 11/01.

   draculax350 Nov 2, 2025 
Done.

https://streamlabs.com/misturadebits...

   cww80 Nov 3, 2025 
^Thank You!

   Kirrap Nov 3, 2025 
Amazing, thank you sir!!

   ShadowOne333 Nov 3, 2025 
Thank you!
I just tried it out, it works great!
I also attempted putting the TITLE.* files back into the Ultimate patch just to see if that could restore the original US title screen, and it did!
I'll put together a patch in a bit for it, for those that want the option of either Ultimate with the latest fixes and the PSP script or the Ultimate patch with the PSX script.

One question, which file holds the FONT data for the game?
I want to see if I can change the main font from Ultimate to yours draculax350, since I find it to be much more easy on the eyes.

EDIT:
Oh I forgot to mention one thing.
The prologue text still says "DRACULA X" instead of Castlevania in DraculaX350's patch. Not sure if it's a known issue or not.


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