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Yuji Naka vs. Mike Wallis - Who's Right? |
the Sega Saturn Pope - Jan 8, 2023 |
Knight0fDragon | Jan 8, 2023 | |||
1) Yes, NiGHTS was largely written in assembly, but it does use libraries that were C (Sega SBL probably) 2) There are so many different versions of Xtreme, who knows which one is being talked about absolutely lol, some were in C yes. 3) Sonic Jam is leftover work from Sonic World, which was then resigned into what is now Sonic Adventure. |
the Sega Saturn Pope | Jan 11, 2023 | |||
Knight, regarding point 1, is this based on interview comments? Or have you decompiled it? Or, something else? Regarding point 2, I tend not to regard the Chris Senn version as a Saturn game, since it was developed for PC. Apparently a third party was porting that though, so if that exists...but yeah, I think there are a lot of fan-made forks by this point. Regarding #3, that's what I've heard. The totality of Sonic Team's output on Saturn should be Jam, NiGHTS (+ Christmas NiGHTS), and Burning Rangers, to my knowledge. According to Wikipedia they also contributed to 3D Blast and R, but those are the only ones that are "pure" Sonic Team. |
Knight0fDragon | Jan 11, 2023 | |||||
Yes, I helped the folks with the datamining project out last year. |
the Sega Saturn Pope | Jan 17, 2023 | |||
Knight, awesome. If I were to run a decompiler on Burning Rangers or 3D Blast, could you compare that to what you have? It seems inefficient to me that they would not re-use anything as per Naka's claim (or maybe it is a bad translation). But I'm obviously not a programmer. |
Knight0fDragon | Jan 17, 2023 | |||||
A decompiler should fail for most parts of it. |
the Sega Saturn Pope | Jan 22, 2023 | |||
Is there any other way to do it? |