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Xbox division down $4 billion |
Whitesnake - Sep 28, 2005 |
Whitesnake | Sep 28, 2005 | |||
http://news.com.com/2061-10797_3-5884322.h...84322... Will the Xbox 360's early release help clear this debt? :wanker |
Quakester2000 | Sep 30, 2005 | |||
Looks like bill cant buy that island that he wanted for chistmas anymore |
Mr. Moustache | Sep 30, 2005 | |||||||
You're actually right on that, my mistake.
Up to the point of the PSTwo Sony was certainly taking a hit on the hardware sales, albeit much smaller than MS's.. I've been hearing some crazy stuff about the manufacturing cost's of the PS3 being outrageousley high($500ish), and that's before you start tacking on the hard drive, which most likely will be sold seperately. That's why I think Nintendo really has the best long-term hardware strategy. They come straight out of the box with cheap, yet comparabley powerful hardware, everyone wonders why they can still pull huge profits with such low sales. It's simple, they keep it cheap, and they keep it to themselves. Though if they don't include HD-TV support with the Rev. I'm going to be horribly disappointed, and even turned off a bit, it'll feel like It's missing something that should be there. Simply because by the end of it's life cycle HD-TV will be the standard most likely. |
ExCyber | Oct 2, 2005 | ||||
Most likely what you'll see is that the system itself supports HD, but only big-budget games will use anything higher than 480p. Given what Iwata has been saying about trying to reduce development costs, I highly doubt that Nintendo is going to have a big push to support HD. |
Whitesnake | Oct 4, 2005 | |||
http://www.forum.pcvsconsole.com/viewthread.php?ti... Interesting article i found when googling. It says the Revolution will not support HD and they are more or less being accused of their lack of vision like when they disregarded the online gaming console boom. Google finds quite a lot of articles on the Revolution not supporting HD |
ExCyber | Oct 4, 2005 | ||||
This only says that Nintendo isn't supporting HD on Revolution right now. They almost certainly mean that the current SDK and QA process don't support HD, not that the system can't do it. And frankly, they'd be nuts to make developers worry about HD support right now, when HD adoption is not very congruent with their primary target market. edit: also, don't forget that 480p is not HD. |
Pearl Jammzz | Oct 4, 2005 | |||
what is considered HD then? |
mal | Oct 4, 2005 | |||
AFAIK 720p, 1080i and 1080p. |
Mr. Moustache | Oct 5, 2005 | ||||
That's a fairly old quote, since then Nintendo has been very iffy about HD support, just about split down the middle on whether to include it or not. I understand the revolution of the revolution involves absolutely nothing with HD, in pure specs alone the Rev. may be comparable, but most likely slightly less powerful than the other 2, and if you say, have a game on the other 2 in HD and then on the Rev. in standard resolution, it'd be like night and day. But yes, I can see that point, doesn't mean the system can't output HD, just that they aren't pushing for it atm. That would be a much smarter line to use rather than, "we don't plan to include HD support"... we'll see though. |
ExCyber | Oct 5, 2005 | |||||||
You say "whether to include it or not", but I think that mischaracterizes the issue. There are several major aspects to "supporting HD": 1) Making the hardware able to do it: This should almost be a non-issue, since any modern GPU can support HD resolutions, and after that it's just a matter of bandwidth. A single HD-capable DVI/HDCP output shouldn't be very expensive at all if the logic is on the GPU die. 2) Supporting HD in the SDK and development tools: This means that libraries have more code paths, which makes internal QA and developer support harder/more expensive. 3) Supporting HD in the certification and QA process: This means that testing cycles will be longer (more scenarios to test), and testers will probably need new equipment. 4) Requiring developers/publishers to support all of the above: Makes development more expensive (which is contrary to Iwata's stated position) and Revolution less attractive as a target platform. Basically, what I'm guessing is that Nintendo isn't worried about #1, they're worried about #2-4. In any case, talk of "will Revolution support HD" is missing the crux of the matter, which is that Revolution supporting HD means nothing in and of itself, and the real question is the capacity in which Nintendo will decide to support it. It's not a yes/no question.
I don't think that can be taken for granted. We'll have to see how effects and texture quality compare given that a higher resolution requires a higher fill rate and larger textures to achieve the same general image quality/complexity at the same framerate... |
KuKzz | Oct 7, 2005 | |||
You know Ex-Cyber, sometimes you can reply with 2 words instead of several paragraphs |
ExCyber | Oct 7, 2005 | |||
Says who? |
Mr. Moustache | Oct 8, 2005 | |||
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