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write nbg map |
vbt - Apr 1, 2011 |
antime | Apr 1, 2011 | |||
I would assume the fastest way would be to fill in your tilemap in workram-H and then copy it to VDP2 RAM during VBLANK using SCU DMA. |
antime | Apr 3, 2011 | |||
Well, if you're seeing a huge speed difference just from disabling the two rows in your original post, the problem is likely somewhere else. What performance do you get if you place ss_map2 in workram? Try measuring the performance of the different part of your code, and look out for places where you're inadvertently waiting on the hardware. |