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| write nbg map |
| vbt - Apr 1, 2011 |
| antime | Apr 1, 2011 | ||
| I would assume the fastest way would be to fill in your tilemap in workram-H and then copy it to VDP2 RAM during VBLANK using SCU DMA. | |||
| antime | Apr 3, 2011 | ||
| Well, if you're seeing a huge speed difference just from disabling the two rows in your original post, the problem is likely somewhere else. What performance do you get if you place ss_map2 in workram? Try measuring the performance of the different part of your code, and look out for places where you're inadvertently waiting on the hardware. | |||