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| Twillinx - Jan 11, 2004 |
| Twillinx | Jan 13, 2004 | ||||||||||||
Hmm... I was just checking Gamefaqs. They call the Games Wonder Boy V and VI. But if you'll click them you just end up at Monster World III and Monster World IV. The series wasn't called Wonder Boy in Japan, except the first one and the third (arcade). So there is no Wonder Boy 5 and 6, only a Monster World III and IV. These namechanges makes the Final Fantasy order seem pretty logical. Youre refering to Monster Lair right? The games were never called Wonder Boy on any other systems than Sega's own. Didn't know about that game though. Checked some sceenshots and it seems to have gone back to the original type of gameplay from Wonder Boy (the first one), with two player mode and all; but it isn't a conversion of any other existing Wonder Boy game, none of wich I know of atleast. But I won't be trying to hard to find it, since I only like the RPG-versions of Wonder Boy. Youre right there, the Wonder Boy in Monster World (wich IS Wonder Boy 5, just not included in the title) Was released on both Mega Drive and Master System, I wrote that in the list earlier. But it IS in fact the same game, I didn't realise this since the Master System was released in -93 and the MD-version -91. The Arcades are: Wonder Boy Wonder Boy in Monster Land Wonder Boy Deluxe Wonder Boy III - Monster Lair As far as I know anyway. And the Wonder Boy name was included even in Japan. Wich must have confused people who later played the exact game on Sega hardware only at home with a different name (the Monster World series (no more Wonder Boy in the title) starts with Wonder Boy in Monster Land) I really don't know. I know that Sega owns the name Wonder Boy, but the game was developed by Weststone and they started working together with Hudson. I think the first release of Wonder Boy was on Arcade and later ported to the SG-1000 and that's when Sega got the rights to the name. | |||||||||||||
| CrazyGoon | Jan 13, 2004 | ||
| Yeah, when I said Dragon's Lair, I meant Monster Lair (must have gotten the name muddled up with Dragon's Trap.) And again, Wonder Boy in Monster World is not an RPG Here's... Wonder Boy V: Monster World III.. So I guess that answers one of your questions. And here's... a site with scans for Wonderboy III: Monster Lair for TurboGrafx/ PC-Engine. And I think these are the only Wonderboy's for PC-Engine/ TurboGrafx. So, I think that should answer your other question. And about Wonder Boy VI - I'll have to search around some more for this one.. | |||
| Twillinx | Jan 18, 2004 | ||||||
It's a platform/rpg, well my definition of RPG may differ from yours, "real" RPGs just makes me sleepy. I will get into Wonder Boy in Monster World (Monster World III) as soon as I'm finnished playing trough tLoZ: Occarina of Time; parts of it is said to have been stolen from the "Wonder Boy in Monster Land" game so that will be interesting. Searching on Monster World IV gives you plenty and judging by the screenshots it seems to build on the same platform/rpg type as Wonder Boy in Monster World. But it's in Japanese and was never translated so I probably won't be bothering getting it, well if Wonder boy in Monster World is really really good I just might. | |||||||
| CrazyGoon | Jan 18, 2004 | ||||||
Fine, let's compare Castlevania to Wonderboy in Monster World. In both you tend to back-track, and in both you get new weapons. Another comparison - Alex Kidd: Miracle World allows you to purchase stuff, and so does Wonderboy in Monster World. Are any of these RPG's? No. And as discussed before in a previous thread - RPG's cannot be classified as "a game where you take the role of a character or a band of characters". Why? Because you take the role of a character/s in nearly half of the gaming genres. Rule of thumb: If it doesn't go into a 'battle screen' for fights, then it's not an RPG. <!--QuoteBegin-T willinx@Jan 18, 2004 @ 02:32 AM ...parts of it is said to have been stolen from the "Wonder Boy in Monster Land" game so that will be interesting.[/quote] Never heard about that before. Oh well :cheers And enjoy Wonderboy in Monster World when you begin playing it. I'm sure you will | |||||||
| Twillinx | Jan 19, 2004 | ||||||||||||
And you level up, all the ingredients of a RPG. So I like to call it actionRpg or platformRpg. But that's just me, and I'm glad we sorted that out, it was confusing enough with the namechanges, adding the different definitions of what a platformRpg didn't help. Otherwise you have to call alot of games Adventure games or whatever you call Castlevania and Zelda. But to me it really doesn't matter, most of the time it just helps to explain what kind of game it is, but in this time it didn't work out all that well. You never level up in that game, in Zelda you get more life, new moves, magic and so on just like Castlevania (SotN and the three GBA titles) I missed out on that discussion. Battle screens destroy the games atmosphere IMO, there must have been an RPG that plays out the fights in the normal "walk around enviroment", but of course, then it's not an RPG.
Thought that was common knowledge. | |||||||||||||
| CrazyGoon | Jan 19, 2004 | |||
Edit: Got rid of the RPG rant. <!--QuoteBegin-T willinx@Jan 19, 2004 @ 05:22 AM Thought that was common knowledge. Oh yeah, heh - now I know where you are coming from, but still - The two games have ocarina's in them. Although not a common instrument, I wouldn't have thought the idea for Ocarina of Time came from one of the developers playing Wonderboy in Monster World | ||||
| Twillinx | Jan 20, 2004 | |||
From now on I will define Castlevania and Zelda as non-eligible RPGs. Well from what I've heard thats not the only thing. I tried out the Master System version yesterday, about 15 minutes of game time, I really wan't to play the Mega Drive-version. And I really have to finnish occarina of time before I really get into that one... so many games, so little time. This is what I've heard about the Mega Drive-version, you start out with three hearts, without sword and shield and with a fairy... later on you come across an occarina and meet huge fairies (the female type In the SMS-version you start out with sword and sheild and I honestly don't remember if he had a fairy. I played till I met a fairy and got my occarina. Then I knew I needed the Mega Drive-version. | ||||
| Segafiend | Feb 11, 2004 | ||
| Hudson made a version of Wonderboy in Monster World for PC Engine/Turbo Grafx 16 CD called Dynastic Hero. I'm pretty certain it's exactly the same as the MegaDrive/Genesis version except for some sprite changes and some cut scenes. | |||