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What exactly will the new consoles bring?
Cloud121 - Nov 10, 2005

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 Cloud121 Nov 10, 2005
I was thinking the other day, "What will the next generation consoles bring that's new and fresh?"

Let's start with the NES:

8-bit:

D-pad and two buttons

Passwords/Battery back-up (Dunno, you think this counts?)

16-bit:

Nothing real signiificant (I can't really think of anything anyway).

32-bit/64-bit:

Disc becomes the standard

FMV (Yes, it was added with Mega CD, but not widely accepted until Saturn/PSX).

Memory cards (Again, does this count?)

Analog control

Current Generation:

Online becomes standard (Dreamcast, then expanded upon with PS2 and Xbox).

Next-Generation:

????

Yes, Nintendo is changing things with the controller, but I'm talking as a whole. All three consoles/companies.

What will be the real NEW thing that comes this generation?

 ExCyber Nov 10, 2005

  
	
	
Originally posted by RolfWrenWalsh+-->
QUOTE(RolfWrenWalsh)
8-bit:

D-pad and two buttons

Passwords/Battery back-up (Dunno, you think this counts?)[/b]

How about multicolored sprites and backgrounds? This is assuming that you consider "8-bit" to start with Colecovision, even though the Atari 2600 is technically as much of an "8-bit" system as the NES.


  
	
	
Originally posted by RolfWrenWalsh+-->
QUOTE(RolfWrenWalsh)
16-bit:

Nothing real signiificant (I can't really think of anything anyway).[/b]

Programmable palettes (previous systems used fixed palettes, usually 8 or 16 colors). SMS is an exception to this as it had programmable palettes in the "8-bit" era. Sound synthesizers also advanced hugely in this era from basic PSGs (square/triangle/sawtooth/sinewave, which are the staples of "old-school" chip music) to FM and wavetable synthesis that actually tried to emulate instruments. Also, systems became able to handle large numbers of sprites per scanline (most "8-bit" systems can only handle 4).Basically this generation removed the more crippling limitations suffered by the "8-bit" generation. Coupled with increased ROM sizes, it really led to some major improvements in games.


  
	
	
Originally posted by RolfWrenWalsh

32-bit/64-bit:

Disc becomes the standard

FMV (Yes, it was added with Mega CD, but not widely accepted until Saturn/PSX).

Memory cards (Again, does this count?)

Analog control

Did you leave "polygon-based 3D graphics and 3D-centric game designs" out on purpose? That is the single most massive effect that this generation had on the industry.

QUOTE(lordofduct)
And what is wrong with MS doing that?[/b]

Nothing's "wrong" with it; I just think they have unrealistic expectations.