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What do you think of KOF 2001? |
G8Keypur - Mar 4, 2002 |
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eatpenguin | Mar 9, 2002 | |||
from what i've been hearing, it's been getting mostly positive reviews. but honestly, i;ve never seen it anywhere. |
Raijin Z | Mar 10, 2002 | |||
After 94, I stopped caring. |
ShinJedah | Mar 10, 2002 | ||||
You missed a couple of great games! |
eatpenguin | Mar 14, 2002 | |||
KOF is one mean mofo when it comes to fighting games ^_^ SNK puts so much dedication on the tiniest little detail for the limited audience it has for the series. |
Cecilia Chen | Mar 19, 2002 | |||
Isn't King of Fighters rather choppy in terms of animation, gameplay, and graphic resolution when compared to games like Samurai Shodown, or Xmen SV SF? |
Trenton net | Mar 19, 2002 | |||
Actualy, As a matter of fact I have KOF 97, 98, and 99 and I noted that most peoples moves and animation was rather choppy and stiff. Not nearly as smooth at it should be. Some kick moves seemed to have only 2 or 3 frames of animation at most, and only some intro-animation seemed to be animated really well. |
ExCyber | Mar 19, 2002 | |||
Yeah, with that many characters there's bound to be some choppiness somewhere. I've seen bits of it in '98 in particular. IMO the overall animation quality is beaten by Street Fighter 3, but that's not really fair since SF3 is on newer (and CD-based, IIRC) hardware. Garou is also better, but that's probably because it doesn't have as many characters and thus has more graphics data for each one. |
ShinJedah | Mar 19, 2002 | ||||
What are RPGs? You controll a dumb stupid hero,you get to know some people they join your party,you beat the oh so bad all mighty evil and save the world. What are 3D Shooters. You see a stupid gun point it to other people and kill the using various wepons and walking through maze style constructions. What are 2D Shooters? You see a stupid dumb little plane,and dodge dumb looking bitmaped enemies. Yo u can't put it all that simple.If take games like that every game is like the last one. |
Dark | Apr 3, 2002 | |||
KOF 98 is still the best kof out yet. Kof 2000 was a big change in the kof series. However kof 2001 was not that good. all because of the super cancels. If you needed to use the striker to make a good combo in kof 2000, now you can do a combo twice as big without any strikers... you can keep hitting with no stopping and eat up 4/5 of the oponents health .. so there is no much fun playing it. The developers canceled the striker system in kof 2002 and promised a new system better than ever. The teams and characters are confirmed and alot of characters added from GAROU MOTW, Fatal Fury and other Kof players that were removed in the newest games. NeoGeo is also going to release Capcom VS. SNK on Arcades, and currently making a kick ass game "rage of the dragons" , new cool gfx .. and chars. |
DBOY | May 18, 2002 | |||
In terms of story, KOF95-97 were the peak of the series. KOF98 had by far the best gameplay of the entire series but the story was an absolute joke. I tjust sucked as few things can. It didn't really even have a story. The music was mostly just the music fromt he earlier games except for some new tracks like In Spite of One's Age (one of my favorite songs in the game). From 99 on the series went downhill. 99 was pretty good but the number of characters was drastically reduced. Strikers provided an interesting new aspect of gameplay but were under control enough where they didn't dominate the game. 2000 broke the formula. Strikers took over th egame and almost every character had ridiculous courner infinite combos you could do thanks to now being able to call strikers during a move. This was abused to death. The music was also incredibly lackluster. There were some interesting new character additions and a pretty good cast, but infinites really sucked the fun out of it. 2001 took everything 2000 did and made it worse. The music is flat out terrible, some of the worst of any Neo-Geo game ever, I really blame Eolith for this. I'm a big fan of Korean games but how they nuked the game so bad is beyond me. In a ditch effort to bring strikers under control, they made strikers use special meter and let you pick up to 3 strikers, gaining another special level bank for each one. This creates a problem with infinites. If you have 3 levels at asny pont it's pretty much game over, because whatever striker combo you bust into, it can go on forever since the combo powers you meter back up giving you more strikers ot keep it going as you do it. Mei Li was a cool addition to the game cast and Robert finally got back his normal (non-charging moves) but even things like that didn't redeem the fact canceling was cranked even higher than it is in Street Fighter 3. You just have to play it to really understand what the problem with it is. Super canceling is another thing that really doesn't belong in KOF. The world does not need to be able to cancel SDM Maiden Masher into a Yami Sugi. On the upside. The last boss in 2001 is quite cool. Fighting Zero again right before was pretty lame but the boss is challanging enough to make it worth a quarter. Verdict is: Play it once or twice, but don't buy it. I wouldn't waste your time with a download unless you're getting it at a solid 40kps off a good server. It's not worth any more than that. Also, Dark, they're releasing SNK vs Capcom. Not Capcom vs SNK. It's going to be a new game. Remember how Neo-Geo Pocket Color SNK vs Capcom was nothing at all remotely like the Capcom vs SNK series? |
FAKK2 | May 18, 2002 | |||
I happen to disagree with the whole thing you just said, but its soooooo long of a thread of crap I dont even know where to begin to reply on it....so I guess I can just say this...I enjoyed all kof games....kof 2001 is quite impressive to me...I love the beginning how it says Iolith and makes the little futuristic sound and then it says SNK in bold print, the entire beginning is nice how he throws of the glasses and then it does that sound again...its great...your crazy if you dont like it....and I happen to think the music is not bad at all either...kof98 is still the best, but we cant have everything.....Iolith is by far alot better than I thought would be....Hell I thought they were going to make kof like that horrible game Fight Fever....I was really scared for the NeoGeos future....but after playing KOF 2001 Im very happy Koreans took over, the art work is a bit different but every game and system needs change sometime, its refreshing to have Iolith making games for the big bad neo system!! I cant wait to see whats next!!
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DBOY | May 21, 2002 | |||
It's spelled Eolith by the way. |
Oogami | May 21, 2002 | |||
FAKK2: Funny how you managed to ignore the crux of his argument despite calling it all "crap", particularly in regards to the abused striker system (which you didn't mention at all). |
Gear | May 21, 2002 | ||||
I like to think as kof 2001 being the EX version of kof 98. Most (and "common") infinite combos are not that "bug infinite"; they just take a lot of your health bar, to make you able to countersrike. And for the real killer ones, you need to be in a strategic position of wich you can keep out (I learned that playing the first arcade version of Xmen vs Street Fighter). To take most of this common combos you'd need to select an adecuate number of fighters (just like capcom vs snk, where one powerful character is better than four). |
FAKK2 | May 22, 2002 | |||
Eolith Iolith whatever....big deal I goofed Im human, and humans tend to do that....especially after playing SNK games for the past 12 years...spelling becomes less important everyday. |
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