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VMU compatability |
mal - May 17, 2003 |
mal | May 17, 2003 | |||
Can you use a US VMU on a Euro DC and vice versa? |
DBOY | May 17, 2003 | |||
Not sure but I know you can use a JP VMU on a US DC. |
thewasp31 | May 17, 2003 | |||
According to an old Deamcast magazine I have (UK) all Dreamcast pepherials are multi- regional, meaning you can use a us vmu on a uk console etc. |
gameboy900 | May 17, 2003 | |||
They're all interchangable. The only peripheral that I seem to remeber having issues was the japanese sega lightgun. But I'm not too sure about that either. |
mal | May 18, 2003 | |||
Thanks for the info.
|
ExCyber | May 18, 2003 | |||
ISTR hearing that a couple games (US HotD2 seems to ring a bell) were deliberately made incompatible with the Japanese lightgun. |
Lostuse | May 20, 2003 | |||
the reason the pal light guns give problems on ntsc dcs, is the difference in refresh rate... |
Taelon | May 21, 2003 | |||
He only mentioned the REFRESH RATE... which has little to do with pal/ntsc... if, say, the lightgun (or DC, or software, or whatever) works via a hardware timer that's independent of the refresh rate, and it times how soon after the last vertical blank interrupt the beam triggers the light gun, and the position is gathered that way, you have a problem if the timing is based on a 60Hz refresh rate but the beam actually takes longer to "get there" because the refresh rate is really 50Hz (slower drawing), then the DC/gun/game/whatever ends up thinking the beam position is much further ahead from where it really is. On one hand that means further down the screen, and on the other hand, an almost unpredictable left/right position... EDIT: I dunno, I just have this feeling I just babbled some utter and complete nonsense up there. Don't bother correcting me, just ignore this.. |