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Virtua Firghter Alpha Delux |
PrisimBan - Sep 10, 2001 |
Artemio Urbina | Sep 11, 2001 | |||
VF2 models can be opened in SoftImage, for they are made with it. |
PrisimBan | Sep 11, 2001 | |||
ANyone know where I can pick up this program or any other one that may open these files. Because their website wasen't very helpful in the download of a tiral version. |
Cloud121 | Sep 11, 2001 | ||||
you're forgetting Hironobu Sakaguchi. |
ExCyber | Sep 13, 2001 | |||
I generally think of Sakaguchi as being good at Final Fantasy, rather than being good at game design in general (not that there's anything wrong with this). As for Suzuki, I actually haven't played most of his work (that I can remember), so I don't really have much of an opinion of his work. |
ExCyber | Sep 13, 2001 | |||
PrisimBan: I did a little poking around on Google, and there seems to be at least some third-party software that exists for manipulating Softimage models. The best I actually saw mention of is a program that converts Softimage models to VRML. Unfortunately, I don't know enough about VRML to know what programs are useful for editing it. |
Artemio Urbina | Sep 13, 2001 | |||
Well, let me clarify this. Models of VF2 are made with softimage. And they can be opened with that, wich doesn't mean they are on the CD the way they were for soft. They are exported from their original format to a C like style, for example: /* SOFTIMAGE_SEGA_SATURN_EXPORT v2.5 */ #include "sgl.h" /* first the vertices: */ POINT point_cube1[]={ POStoFIXED(-1.000, 1.000, 1.000), POStoFIXED(-1.000, 1.000,-1.000), POStoFIXED(-1.000,-1.000, 1.000), POStoFIXED(-1.000,-1.000,-1.000), POStoFIXED( 1.000, 1.000, 1.000), POStoFIXED( 1.000, 1.000,-1.000), POStoFIXED( 1.000,-1.000, 1.000), POStoFIXED( 1.000,-1.000,-1.000), POStoFIXED( 0.732, 0.996,-2.012), POStoFIXED( 0.732,-0.468,-2.012), ... POStoFIXED(-1.866, 1.837,-3.128) }; /* Then ... */ POLYGON polygon_cube1[]={ NORMAL(-1.000, 0.000, 0.000), VERTICES( 82, 80, 81, 83), NORMAL( 0.000, 0.000,-1.000), VERTICES(126,124,125,127), NORMAL( 1.000, 0.000, 0.000), VERTICES( 86, 84, 85, 87), NORMAL( 0.000, 0.000, 1.000), VERTICES( 4, 0, 2, 6), NORMAL( 0.000, 1.000, 0.000), VERTICES(284,282,283,285), NORMAL( 0.000,-1.000, 0.000), VERTICES(138,136,137,139), NORMAL( 0.967, 0.000,-0.256), VERTICES( 19, 16, 17, 18), NORMAL( 0.000, 1.000,-0.004), VERTICES( 1, 5, 8, 10), NORMAL( 0.000,-0.885,-0.466), VERTICES( 7, 3, 11, 9), NORMAL(-0.967, 0.000,-0.256), VERTICES( 20, 23, 22, 21), NORMAL( 0.963, 0.000,-0.268), VERTICES(122,120,121,123), NORMAL( 0.000, 1.000, 0.005), VERTICES(118,116,117,119), NORMAL(-0.963, 0.000,-0.268), VERTICES(114,112,113,115), NORMAL( 0.000,-0.872,-0.489), VERTICES(110,108,109,111), NORMAL( 0.384,-0.771,-0.507), VERTICES( 7, 9, 17, 16), NORMAL( 0.526, 0.838,-0.142), VERTICES( 8, 5, 19, 18), NORMAL( 0.130, 0.000,-0.992), VERTICES( 38, 36, 37, 39), NORMAL( 0.575, 0.000, 0.818), VERTICES( 5, 7, 16, 19), NORMAL(-0.384,-0.771,-0.507), VERTICES( 11, 3, 20, 21), NORMAL(-0.526, 0.838,-0.142), VERTICES( 1, 10, 22, 23), NORMAL(-0.130, 0.000,-0.992), VERTICES( 34, 32, 33, 35), NORMAL(-0.575, 0.000, 0.818), VERTICES( 3, 1, 23, 20), NORMAL( 0.130,-0.000,-0.992), VERTICES( 8, 18, 24, 25), NORMAL( 0.130, 0.000,-0.992), VERTICES( 17, 9, 26, 27), NORMAL( 0.130, 0.000,-0.992), VERTICES( 18, 17, 27, 24), NORMAL( 0.130, 0.000,-0.992), VERTICES( 9, 8, 25, 26), NORMAL(-0.130,-0.000,-0.992), VERTICES( 22, 10, 28, 29), NORMAL(-0.130, 0.000,-0.992), VERTICES( 11, 21, 30, 31), NORMAL(-0.130, 0.000,-0.992), VERTICES( 21, 22, 29, 30), NORMAL(-0.130, 0.000,-0.992), VERTICES( 10, 11, 31, 28), NORMAL( 0.467, 0.875, 0.127), VERTICES( 31, 30, 33, 32), NORMAL(-0.965, 0.000,-0.262), VERTICES( 28, 31, 32, 34), NORMAL( 0.608,-0.777, 0.165), VERTICES( 29, 28, 34, 35), NORMAL( 0.965, 0.000, 0.262), VERTICES( 30, 29, 35, 33), NORMAL(-0.608,-0.776, 0.166), VERTICES( 25, 24, 37, 36), NORMAL( 0.965, 0.000,-0.264), VERTICES( 26, 25, 36, 38), NORMAL(-0.467, 0.875, 0.128), VERTICES( 27, 26, 38, 39), ..... NORMAL( 0.000, 0.000, 0.000), VERTICES(455,457,469,467) }; /* And finally:*/ ATTR attribute_cube1[]={ ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight), .... ATTRIBUTE(Single_Plane, SORT_CEN, 0, No_Palet, No_Gouraud, CL256Bnk|MESHoff, sprNoflip, UseLight) }; PDATA pdata_cube1[]={ point_cube1, sizeof(point_cube1) / sizeof(POINT), polygon_cube1, sizeof(polygon_cube1) / sizeof(POLYGON), attribute_cube1 }; OBJECT object_cube1[]={ pdata_cube1, TRANSLATION(0.0000,0.0000,0.0000), ROTATION(0.0000,0.0000,0.0000), SCALING(1.0000,1.0000,1.0000), NULL, NULL }; That thing is the model of a small robot, in SGL... that is the real output of SoftImage when talking about saturn. Finally, that is compiled and not in readable ASCII.. so you can't just decodify it that easily. (That code is used in the small program i have been using to cotrol rotation, scaling and stuff of the robot on screen with sprites on the FG) |
herrgafgarion | Oct 11, 2001 | |||
Sakaguchi is GOD chrono trigger is the greatest thing since velcro |