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| VDP2 setup support tool, anyone? |
| RockinB - Nov 14, 2005 |
| RockinB | Nov 14, 2005 | |||
SegaConverter and 3DEditor can both export as .C file. The latter one exports as .bmp, too. <!--QuoteBegin-v bt@Mon, 2005-11-14 @ 08:43 PM Anyway, it woud be nice to have a such tool, the map editor doesn't make binary files. [post=141737]Quoted post[/post] [/quote] BGCON does, optionally compressed with RLE or DHUFF, even multiple files concatenated to one. Looks like we have a lot of tools (even official ones), but........well, I would really like to have good ones which ALLOW to deal with the complicated Saturn hardware very easily. This way, using specific Saturn features would be easier and we would get better homebrew stuff. That said: I'm curious how those two official 3D modeling tools supporting Saturn worked. If someone got Softimage, please contact me | ||||
| vbt | Nov 15, 2005 | |||
I've started to download Softimage 3D 3.9 Also I've found some picture of Saturn Basic tools, it looks interesting too : http://www.ncsx.com/www/sbasic.htm... | ||||
| RockinB | Nov 15, 2005 | |||
Oh my god.....oh my god! :smash I know some people here might own Saturn Game Basic. | ||||
| seal1 | Nov 17, 2005 | ||
| would be cool such a tool. why are people so keen for softimage ? any sega-saturn-specific plugin available for this heavy piece of soft ? currently I´m not into any 3D-app (last time was 1996 on amiga with lightwave). but I think sticking with a smaller (free) solution would be better ? | |||
| mrkotfw | Nov 17, 2005 | |||
| setting up a background is pretty easy... look at charles' code for a good example. here's mine: Code:
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| RockinB | Nov 28, 2005 | |||
Piratero, I don't know what kind of genius you are, but I doubt the average Saturn devver is, neither am I. Your code looks nice and easy, but using the VDP2 is (well, interesting, but) definitely NOT EASY. So it does by far not serve the problem I'm talking about, because as soon as one wants to apply a change or addition, you have to read a lot of docs, make a lot of try and error and stuff. Information on the VDP2 is scattered across multiple docs and even if you know all of those many restrictions, it is most likely that you don't meet some of them, because when you change one thing, everthing else changes, too. I would like to have a nice GUI program, which keeps track of all restrictions, provides access to ALL VDP2 features in a self-explaining way, shows were problems are when restrictions are violated and which is able to optionally try to care about all details to easy up things. The benefit is clear: more people would use the VDP2, programs would exhaust the VDP2 power much better. | ||||
| vreuzon | Dec 6, 2005 | ||
| Wouldn't it be good for the 2d graphic tool be a gimp script, as you (rockin'b) already did some parts of it ? | |||
| RockinB | Dec 13, 2005 | |||
From my experience, script-fu of The GIMP does not offer enough GUI functionality to realise a comprehensive tool. The GIMP is a great tool and script-fu allows to automate everything that can be done in GIMP manually. Nevertheless, maybe there are other useful GIMP scripts to be implemented. | ||||
| RockinB | Sep 5, 2006 | ||
| I'm currently learning Tcl (again), see this image: View attachment 3548... | |||
| mrkotfw | Sep 18, 2006 | ||
| That's great! The color address list is a bit confusing.... Are you going to be releasing this anytime soon? I'll be writing a tool very similar to this soon. | |||
| RockinB | Sep 23, 2006 | |||
It's been one of many little exercises I made to learn Tcl and Perl. It's written in Tcl and can already output the settings made to a SGL C file. It does not yet perform any assistence and error checking to ease the VDP2 usage, that's still to come. What kind of tool are you going to create? We don't need to do the same thing twice. | ||||
| mrkotfw | Sep 24, 2006 | ||
| It'll just create a binary to setup a scroll screen along with a few other things for my library. | |||