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Got a life, have a big website project to attend, I've not stopped or runned away, the code is there, I just don't feel like spending time rewriting parts of it in SuperH lately (like, in the last 2 years or so ^^ .
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Do you think the Saturn was powerful enough to emulate an SNES at full speed?
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I still do. But not in raw C like I was doing. Stuff like DMA and graphics are almost correct, but the CPU code was too slow.
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Also how did you test your code? Did you have to burn the game everytime
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Not actually. I used Daemon Tools and SSF between builds. Every now and then I made a burn to the CD, to check the speed on the real deal.
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I wouldn't mind working on the project, unless it entails burning a cd every time I compile some code...I'm looking for some open source C code for an emulator I could play around with. Any suggestions? Later.
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My project is not for the faint of heart or new at coding. It has very long, anoying and buggy portions that elude me.
As for open-source emulators... there are quite a few out there. Look for them in sourceforge, make a google search.
But take for sure that in pure C, not even simple Z80 emulation runs at full speed in hte Saturn. |