This is probably dumb, but. Rockin-B, you obviously know how to resampling texture data from your texel coordinate example, right?
Why not some kind of demo/library that lets you apply bilinear/bicubic filtering to these resampled textures? We could even do mipmapping and trilinear filtering, and have cool N64-ish blurry textures on Saturn!
...ahem. Anyway, just a thought.
RockinB
Jul 28, 2005
Originally posted by Omni+Fri, 2005-07-29 @ 12:15 AM-->
QUOTE(Omni @ Fri, 2005-07-29 @ 12:15 AM)
Why not some kind of demo/library that lets you apply bilinear/bicubic filtering to these resampled textures?
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These two filters are used to resample an image when scaling, rotating or distorting it. The blurriness you describe is a possitive effect (instead of blocky pixels when using nearest neighbor) when zooming in.