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| Stuck on Skies of Arcadia |
| racketboy - May 28, 2004 |
| Dud | May 29, 2004 | ||
| I wrote a Spoilder-Free Walkthrough for this game: http://db.gamefaqs.com/co nsole/gamecube/file/ skies_of_arcadia_leg ends_sf.txt It's for the Gamecube version, but it's helpful for the original game too. | |||
| racketboy | May 29, 2004 | ||
| so I want to go pretty much all the way south and mostly to the east? | |||
| Surronded | May 29, 2004 | ||
| You have to go to the west?? Horteka?? I don't remember exactly. I finished it twice After the red gigas, yes... you have to go to the South Sea, then to the west to Horteka. | |||
| racketboy | May 29, 2004 | ||
| well I finally Ixtaca -- it was more to the east. but I haven't found where to dock yet | |||
| it290 | May 30, 2004 | ||
| heh, try playing through Might and Magic 2 on the Genesis.. unless you have the manual, it's really pretty difficult to figure out what the hell is going on. | |||
| racketboy | May 30, 2004 | ||
| depends on how subtle it is | |||
| gameboy900 | May 30, 2004 | ||
| Well at least it's not like beat it over your head subtle like FFX. At least here you're pretty free to explore but you still know where you're going since it's the only area you haven't been to. | |||
| M3d10n | Jun 20, 2004 | |||
That doesn't quite fits in SOA case... the Ixa'Taka part is nearly frustating. The South skies have insane random battles (and many, many enemies know that damned death spell) that get you DESESPERATE for a place for docking. Also, they tell you to go south, when goddamned Ixa'Taka is at the bottom extreme left of the map. I spent lots of time trying to go south, and south, when I really had to go east after reaching south ocean. It's not a simple route when you're unfamiliar with the map and is being constantly distracted by lengthy random battles. I know at least two people who quit playing the game when they got stuck at South Ocean. I see the game designer's intention in showing the player that Ixa'taka is hard to reach for the first time, and thus why the people in the game don't know for sure it exists and only speculate. It suceeded in that. It also suceeded in making analogy to the first time Europeans sailed to the American continent: I only knew I'd find a continent there, but I didn't kne how far, nor how large it was, nor what exact directions I had to follow. But it ended up very frustating. Maybe if they had some events/cutscenes/boss along the way, instead of simply throwing hundreds of random battles at the player. | ||||