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State of the US Arcade Industry in 2004 |
racketboy - Feb 24, 2004 |
racketboy | Feb 24, 2004 | |||
1Up has a nice article about the arcade industry.... Might want to give it a look. My two cents: the key in the arcade business now is to make a machine that gives an experience that you can't have at home. Example: large driving cabinets and other unique controllers. The article mentions this, but I just wanted to highlight this fact. |
Pearl Jammzz | Feb 24, 2004 | |||
Sounds like my kind of arcade Racket |
it290 | Feb 25, 2004 | |||
As long as it's not an innovation in dancing games, I'm game (don't get me wrong -- I have nothing against dancing. |
Mr. Moustache | Feb 25, 2004 | |||
Big cabinets are exactly what killed the arcade industry, all the big arcade machine makers thought they were actually competing with the home market, so they had to be bigger and better, and it completley backfired. Now arcade cabinets can cost upwards of $20,000 so it's virtually impossible for a small arcade to actually buy anything new, and then to offset all of these extremely high costs all the arcades that do manage to get these games charge insane prices($1-$1.50)... And I don't care how "unique" it is, I'm not paying a freagin' dollar to play a video game for 5minutes(longer if I don't suck, but it is still outrageous). The key to bringing back the U.S. arcade industry to anything resembling what it used to be is to quit comparing everything to the home market, start building cheaper cabinets, and actually do something innovative. |
CrazyGoon | Feb 25, 2004 | |||
racketboy + Excyber: My thoughts exactly. The arcades are very much like that over here in OZ aswell. Even the $1.50 per game Mr. Moustache: Yeah, but I wouldn't say the arcade industry is dead... only the good ol arcades which had the four slot NeoGeo cabinets and the Street Fighters Oh well. Next time someone goes to New Zealand, check out the arcades |
Pearl Jammzz | Feb 25, 2004 | |||
Ya, most of these big cabnet games suck anyways. I like how racing games let you sit down and they have the rumble in the seat and stuff, that rocks. But games like that jurassic park one w/ the HUGE screen and it's all enclosed and stuff, what a waste. I think most the cabnets need to be re-designed, a lot of em are horrable and take up WAY too much room (sega bass fishing.....) |
racketboy | Feb 25, 2004 | |||
yeah Jurassic Park is a bad example. Racing ones with surround sound are cool. I remember Virtua Racing had sound being you as well as in front. |
M3d10n | Feb 25, 2004 | |||
1 buck per game is absolutely outrageous, and is the sole reason behind the fact I never play in the big arcade facilities around the town (that happen to be from the same franchise and use magnetic cards - which you have to buy too, if you don't have any). My random arcade sessions come from cheappo coin-based machines (or even key-based ones: "yo, pops! One extra round, 'kay?", and then the old man remotely grants you an extra credit) scattered in not-so-wealthy neighborhoods, usually in bars. Often old fighters (SFZ3, KOF99, and in some places you can even find a SamSho4 or a Real Bout 2), but good stuff. Let's see how things will turn out if Sammy ever gets their arses over here. |