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ssf giving me a error?
mrkotfw - Jan 6, 2003
   mrkotfw Jan 6, 2003 
Heres my code. Code:
  
#include "sgl.h" POINT point_PLANE1[] = { POStoFIXED(-15.0, -15.0, -15.0), // x 1 POStoFIXED(-15.0, -15.0, 15.0), // x 2 POStoFIXED(-15.0, 15.0, -15.0), // x 3 POStoFIXED(-15.0, 15.0, 15.0), // x 4 POStoFIXED( 15.0, -15.0, -15.0), // x 5 POStoFIXED( 15.0, -15.0, 15.0) // x 6 }; POLYGON polygon_PLANE1[] = { NORMAL(0.0,0.0,-1.0),VERTICES(0,1,2,3), // x 1 front NORMAL(0.0,0.0,1.0),VERTICES(4,5,6,7), // x 2 back NORMAL(-1.0,0.0,0.0),VERTICES(1,2,6,7), // x 3 right side NORMAL(1.0,0.0,0.0),VERTICES(0,3,5,4), // x 4 left side NORMAL(0.0,-1.0,0.0),VERTICES(3,2,5,6), // x 5 bottom NORMAL(0.0,1.0,0.0),VERTICES(0,1,4,7) // x 6 top }; ATTR attribute_PLANE1[] = { ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 1 front ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 2 back ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 3 right side ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 4 left side ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 5 bottom ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight) // x 6 top }; PDATA PD_PLANE1 = { point_PLANE1,sizeof(point_PLANE1)/sizeof(POINT), polygon_PLANE1,sizeof(polygon_PLANE1)/sizeof(POLYGON), attribute_PLANE1 }; void ss_main() { static ANGLE ang[XYZ]; static FIXED pos[XYZ]; static FIXED light[XYZ]; ang[X]=DEGtoANG(30.0); ang[Y]=DEGtoANG(45.0); ang[Z]=DEGtoANG( 0.0); pos[X]=toFIXED( 0.0); pos[Y]=toFIXED( 0.0); pos[Z]=toFIXED(190.0); slInitSystem(TV_320x224,NULL,1); // slSetLanguage(SMPC_ESPANOL); slCurColor(16); slPrint("sample demo hecho por: israel jacques",slLocate(9,2)); while(1) { slPushUnitMatrix(); { slRotX(DEGtoANG(15.0)); slRotY(DEGtoANG(15.0)); slRotZ(DEGtoANG(15.0)); slCalcPoint(toFIXED(0.0),toFIXED(0.0),toFIXED(1.0),light); } slPopMatrix(); slLight(light); } slPushMatrix(); { slTranslate(ang[X],ang[Y],ang[Z]); slRotX(ang[X]); slRotY(ang[Y]); slRotZ(ang[Z]); slPutPolygon(&PD_PLANE1); } slLight(light); ang[X]+=DEGtoANG(2.0); ang[Y]+=DEGtoANG(2.0); ang[Z]+=DEGtoANG(2.0); slZoomR(2,2); ang[X]-=DEGtoANG(3.0); ang[Y]-=DEGtoANG(3.0); ang[Z]-=DEGtoANG(3.0); slPopMatrix(); slSynch(); }

it compiles good, but then ssf runs it, then gives me a error. does anyone know why?

   IBarracudaI Jan 7, 2003 
humm

SSF is not perfect...

have you tried it on Satourne...

sometimes it works on a real saturn but doesn't on emus...

   TakaIsSilly Jan 7, 2003 
Yeah... the 3D abilities of SSF are very bad, so it provably is of no use for polygon display. Use Satourne ou GiriGiri, since they carry a slight more advanced VDP emulation.

   vreuzon Jan 7, 2003 
in SGL :

Code:
  
void slZoomR(FIXED scaleX, FIXED scaleY);

You should try to modify the slZoomR line in your code:

Code:
  
... ang[Y]+=DEGtoANG
(2.0); ang[Z]+=DEGto
ANG(2.0); slZoomR(to
FIXED(2.0),toFIXED(2
,0)); ang[X]-=DEGtoA
NG(3.0); ang[Y]-=DEG
toANG(3.0); ...

I hope this will help (might not, though. However, you should pay attention to these conversions)