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Sonic Adventure 2
MasterAkumaMatata - Feb 3, 2005
 MasterAkumaMatata Feb 3, 2005

  
	
	
SAVE THE WORLD OR CONQUER IT

Mistaken for a dark villainous hedgehog and kidnapped by a military squad, Sonic must escape his captors and discover who is responsible for his troubles! With 6 playable characters, all new moves, and more than 30 stages, Sonic Adventure 2 breaks new ground-- allowing players to save the world or conquer it!
  • Play as Sonic, Knuckles and Tails; or try the new villains Shadow, Rouge, or ravage the world as Dr. Robotnik!
  • Compete in 3 different modes of 2-player action or in the new Kart Racing!
  • New Moves: Grind down rails, grab ledges and swing from poles!
  • Collect and use smarter Chao to open unique features and mini-games.


Let's conquer the world. :devil

 Flakvin Feb 3, 2005
This game really showed what the Dreamcast could do graphically. Creamy smooth framerate and it looked f**king awesome (for DC graphics). Not sure if it was better, gameplay wise, than the original SA.. but it sure was good.

 Pearl Jammzz Feb 4, 2005
I loved the Sonic/Shadow levels. Didn't like the others though :-\

 reX dart: eskimo spy Feb 4, 2005
Compared to SA, it was a disappointment. It's still a great game, but it could have been so much more.

The Sonic/Shadow levels were more complex than the Sonic levels in SA, and more fun because of it. However, the levels were also more linear and less open to exploration than in SA.

The Knuckles/Rouge levels for me were about as fun as the Knuckles levels in SA. They had their moments, and once you understood the layout of the level (which took a while near the end), they became rather fun. However, most people tended to dislike them.

The Tails/Eggman levels were fun for me. I liked the shooting systems, and some of the levels were really well-designed. However, the levels really fit Eggman better than they did Tails. It just felt really wrong not being able to fly as Tails.

What really killed the game for me was the lack of minigames. The only minigame was a superficial kart racing game. It was all too similar to the Twinkle Circuit in SA, only with a less interesting design. At least it was multiplayer, however. I have to give it that.

However, there were no snowboarding games (just a snowboarding section of a level), no pinball, no flying games, and no Hedgehog Hammer. There weren't any puzzles or adventure fields either. This did make the game more like a classic Sonic game (where you randomly move from one area to another at the end of a level), but it really did take the "Adventure" out of Sonic Adventure.

Overall, I'd give it an 8/10.

You know what would have been cool? If they had a feature where you could play through all of the levels of one specific game type in order of difficulty (i.e. City Escape, Radical Highway, Metal Harbour, White Jungle, Green Forest, etc.). It kept track of your score from one stage to the next, and added them up at the end of game, along with your total time. That would be just like a classic Sonic game, although a tad on the short side. I would constantly want to replay that in order to improve my time, or my score, or just for fun.

 it290 Feb 4, 2005
http://www.penny-arcade.com/view.php3?date=2001-06...

That said, I still enjoyed it a good deal more than SA1 or Heroes. Although it didn't have that 'wow' factor that SA1 did when it was first released, the framerate was much more fluid and Sonic/Shadow's levels were better designed for the most part. I think the first level is also one of the only times I've actually enjoyed cheesy game music with vocals before. I also enjoyed the Green Hill level, although they should have made it into three acts and a boss, damn it.