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| Skies of Arcadia |
| EmeraldNova - Jul 16, 2024 |
| EmeraldNova | Jul 16, 2024 | ||
| The game of the month for July, 2024 is Skies of Arcadia for the SEGA Dreamcast. At first glance, this game is a bog standard JRPG with all the standard tropes for a comfortable and familiar experience to those initiated into the genre. An overdesigned, young, enthusiastic male protagonist along with his two pseudo-love interests sail around the skies as sky pirates. You pick up a few friends along the way, search for treasure and moon themed McGuffins, and unite the world to defeat the evil empire. To be quite honest, much of the story and character writing is forgettable. What will stick with you is the feelings delivered by a world designed around exploration, the moodiness of the music, and the feeling of comfort, satisfaction, and closure you will experience by game's end.
In many ways, this game picks up on some of the design cues that Panzer Dragoon Saga innovated on, but in a much more satisfying and fulfilling way. You have a couple battle systems to manage, one ship based, one character based. The character based system is highly reminiscent of Grandia II with positioning as a strategic element, the action bar serving to add fluidity to the turn based format, and the anime aesthetic with similar style, proportions, and console based restrictions. Your freedom flying around the world map and finding little hidden areas is not too far removed from The Legend of Zelda: Windwaker. The islands floating in the sparse world invite discovery and exploration. This game survives on mood, vibes, and aesthetic. Here, the world and level design help to sell the emotional high of finding land after too long out at sea. If only the random battles weren't so frequent... Skies of Arcadia, like many Dreamcast games, had a rerelease on the Gamecube later, Skies of Arcadia Legends. I prefer the Dreamcast release. The game is well worth a couple playthroughs. Just don't forget the DLC content.... | |||
| fafling | Jul 16, 2024 | ||
| iirc the random battles were made less frequent on Gamecube which is definitely a plus. Why do you prefer the Dreamcast version ? | |||
| Danthrax | Jul 16, 2024 | ||
| I love this game. I bought it on GameCube back in the day and it's still probably my favorite RPG. | |||
| EmeraldNova | Jul 16, 2024 | |||
To note, the Game of the Month entry for Skies of Arcadia Legen... reports multiple graphical issues with the port not present on the Dreamcast. This tracks with SEGA's poor quality ports from Dreamcast to GameCube. The most egregious example of this being Sonic Adventure DX. | ||||
| Alex | Jul 19, 2024 | ||
| I find in the DC version the cloud walls making up the open air pathways you fly through look and pop in somewhat softer in a manner of speaking than on GC where it may be technically better (or not) but it's more obvious you're artificially walled in as the cloud walls smoothly roll in a clear line x distance ahead. I don't think some extra content/enemies (and the necessary changes to the VMU related stuff) make much of a difference (though the DC's better sound quality does for those who can hear it) to make Legends definitive or anything of the sort. | |||
| Caspian | Jul 26, 2024 | ||
| While Grandia 2 was a very special JRPG proposition and up there with the Skies of Arcadia, my (much) younger self felt that the latter was a more memorable experience. Graphically it has aged fine, it's still more than playable and a joy to the eyes even today, the sound is from another world, the gameplay is so special that one could forgive any drawbacks. Even the VMU was used for what it was originally designed but rarely utilized in practice. The video game community really misses out with SEGA not releasing a proper sequel to this one. | |||
| Alex | Monday at 9:58 PM | ||
| The perfect JRPG could be Skies of Arcadia successor with Grandia battle system successor | |||