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Skies of Arcadia vs. Grandia 2 -- which is better? |
racketboy - Jun 9, 2003 |
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racketboy | Jun 9, 2003 | |||
oh yeah I forgot to complain about the battle loading of SoA.
Also they are more random as opposed to Grandia 2 -- where you can see your enemies on the "map" |
racketboy | Jun 9, 2003 | |||
whoa since when can we have big avatars? |
mal | Jun 9, 2003 | |||
Let's drop the CDR talk. |
E Nice | Jun 9, 2003 | ||||
Except it did so by presenting it in horrible way. It was like a spoof than something truly serious. I suppose it had to be, to stay in the cliched style. |
Shakey Jake33 | Jun 11, 2003 | |||
Personally speaking, I loved Grandia II. The battle system was fantastic, and I just loved the characters... But the original Grandia was superior. On the other hand, SoA tried something new and turned out great. At the end of the day, you'd be a fool to not buy both. |
Butane Bob | Jun 13, 2003 | |||
I thought skies of arcadia was much better than grandia 2. Grandia's story (as mentioned by e nice) was very cliche'd, it also took itself way too seriously and dragged on and on. Almost like gamearts were trying to outdo some of square's efforts *cough xenogears* The original had a much better story. It was also very linear, go to town, go through dungeon, fight boss go to next town.etc. If i was a few years younger though i would have liked it a lot more but im not, and RPG's have progressed alot farther than this in recent years. The battle system on the other hand is fantastic and alot of rpg's should do more original systems like that. Skies of arcadia was much more fun and down to earth, it had lovable characters and a simple story that didnt try to be something that it wasn't. Random battles got a bit annoying but overall i enjoyed it much better. Im going to pick it up for Gamecube soon too. Just my thoughts... |
racketboy | Jun 13, 2003 | ||||
me too -- it fixes a lot of its flaws |
Jaded God | Jun 16, 2003 | |||
Skies of Arcadia gets my vote. |
Arakon | Jun 16, 2003 | |||
fixes what flaws? there's graphics glitches and the textures look much worse in some areas (underwater, dark rift). the gameplay additions (moonfish/doc story elements etc) are worth it, tho. I beat it on DC the first time, on GC the second time, and unfortunately noticed one huge flaw.. the game is too easy. after knowing where to get what and how to level up, I killed the final shape of the final boss in 2 rounds.. he was hit 3x. twice by the main guy, once by Aika. instant death. he didn't even hit me. story and gameplay are awesome and make the game one of the absolute top RPGs out there. |
racketboy | Jun 16, 2003 | ||||
it supposedly makes fewer random battles and the load time for battle is faster that's what I've heard |
Butane Bob | Jun 19, 2003 | |||
GC loading times are very fast, probably the fastest out of the current generation. What else is changed in the gc version though? i heard there is an extra character.. can someone who owns and has played both tell me the extras? Cheers. |
racketboy | Jun 19, 2003 | ||||
oh yeah there are extra scenes with some new enemies, I think |
Myname | Jun 21, 2003 | |||
I've not played Grandia 2, but I really hope they come out with a SoA sequel. My only complaints would be the loading times and the fact that you can beat all the forms of the final boss by pressing the same button until it's over. I didn't go out of my way to level up, so I can't see that being why.. I think my favourite part of SoA is how you get to build your little base. So often in RPGs you get halfway through and have a massive supply of cash and you can just get anything you want after that. I liked that you had to pay out 100,000 for your island halfway through, taking you back to scratch.. Made it a little more interesting for me. |
Rorscach | Jun 29, 2003 | |||
Both are a thing of Beauty. Not Da Vinci beauty mind you, so I'm using the term loosely. Grandia 2 has something going for it which most RPG's neglect nowadays: Charm. It was charming. From beginning to end. Point A to B. The characters have relationships with one another; an addition sorely lacking in FFX (think Auron & Tidus, people). It has a serious story? Please, it's mostly lighthearted. I agree, i'ts not without it's flaws, especially in the way the church is presented (as previously mentioned). But it is still an RPG. From what we have seen of RPG's, the stories have never been brilliant. Xenogears was my personal fave, but there are huge presentation issues, not to mention Takahashi's addition of naivete. Planescape? Presentation and characterisation; again. Whilst it has a great existential quest, it sorely lacked visual impact and failed upon that niggling little point: character relationships. A tie in? See beginning of paragraph. But realy, Grandia 2's just great fun. FUN. Man, those were the days. When games were FUN... Skies, whilst generally more polished, had a simpler battle system and a slightly weaker soundtrack; though both of these are wonderful in their own right. I still love those boss battles where the main theme cycles through arbitrarily...good times. But the story and charachters are, well...bigger. It's grander in every sense. Kind of ironic, if you notice the incredibly bad pun. But regardless of what this schmuck feels, they're both brilliant games. Personally, my RPG whore is still Xenogears, but these two rank amongst my all time faves. |
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