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SGL sound related |
legion stride - Jan 31, 2002 |
CyberWarriorX | Feb 2, 2002 | |||
The tools were only for mac. iirc, you need to use the 68k compiler to build the sound driver. I also thought I saw sega's SDDRVS source code included in the SGL. 166-R4.pdf has information on using area maps, etc. You just have to rummage through it. SlPCM* is fine for plain old raw PCM effects. But if you plan on using any sequence-based effects as well, read up also on SlSequence* Cyber Warrior X |
legion stride | Feb 2, 2002 | |||
Yeah! 'slPCMOn()' works right. But...I think I will study 'slSequence' anyway. Programming is one of those things where "Its better to have it and not need it, then need it and not have it" (Uh, I think I said that right Thanks for the help you two! Okay, take care! |