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SGI vs Mac vs PC |
Des-ROW - Nov 24, 2004 |
Alexvrb | Nov 24, 2004 | |||
The "bus" in SGI systems operated very differently, reminds me more of what they do with multiple HT links in Athlons now. The machines and Irix were symmetric multiprocessing oriented, they were less bottlenecked than trying to use PC hardware for that sort of thing. In more recent times, as Ish pointed out, they're irrelevant. Relatively inexpensive PC-compatible hardware (including graphics cards, as they long ago caught up to what SGI pioneered) can build massively powerful systems now. But back then, there was no comparison. SGI was much more powerful, especially for simulation/CAD/other visual apps. SGI systems often come with extra inputs/outputs/controllers/etc that you'd have to add later to a PC workstation. Check out this... page for some interesting info and benches. |
Cloud121 | Nov 25, 2004 | |||
This thread further demonstrates why I stay away from the computer discussion forum. Majority of the posts = :huh |
Alexvrb | Nov 26, 2004 | |||
Hey Ish, have you ever used any of the other freeware stuff like 3D Canvas, Anim8or, Morph3D, OpenFX, VirtuaLight? What about GMax or Maya PLE, how gimped are those freebie versions? I noticed that Softimage has an XSI EXP specifically for HL2 modelling. So its obviously immediately limited, but is it free? It looks like you just have to register to use it. That would help modders a whole ton. Finally, there's something called Panal..., which is basically a distributed cruncher on a small scale (clustering without the cluster) for Maya and Lightwave on Windows boxes. That could be really handy for a budget setup, if you used those programs. |