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| sega saturn and its cd functions |
| mrkotfw - May 18, 2003 |
| vreuzon | May 18, 2003 | ||
| Should be possible ... I don't know But why do you want to make .bin for your 3d and sprites ? Bin is for binary executable. These files could be simple data files that you explicitly read from the cd at runtime in order to load them at a fixed memory address, so they don't need to be compiled. I'm note sure I understand what you eventually want to do. | |||
| mrkotfw | May 18, 2003 | ||
| thanks, that was just an example ssconv huh? heh, toss works great too also have you guys ever loaded more than 24-bits BMP? | |||
| Reinhart | May 18, 2003 | |||||||||
Nop ... I use only SSCONV for sprites I don't use this one ... Not yet ... Still lot of things to try If I remember right, the saturn can handle 5 planes scrolling ... I'd like to code a little something with this idea in mind (shadow of the beast ?) | ||||||||||
| printf | May 18, 2003 | |||
No, because the Saturn doesn't handle more than 24 bit pictures. | ||||
| Reinhart | May 18, 2003 | |||
No, because the Saturn doesn't handle more than 24 bit pictures. Look at CyberWarriorX Bitmap test #2 here... | ||||
| printf | May 18, 2003 | |||
That will show you how to use 24 bit pictures, but not any with more than that. You should be aware that pictures with a depth of 24bit will be large, and you might run into trouble making your program fit if there are many. | ||||
| mrkotfw | May 18, 2003 | ||
| THATS GREAT, huge files then......... i can burn it on a CD like 20mb+ and then......... i can actually show my friends and family my game! w00t thanks guys | |||