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SDK Samples |
Red Ring Rico - Jul 26, 2015 |
Red Ring Rico | Jul 26, 2015 | |||
While working on the list of samples for the SDK, I was curious as to what else could be demonstrated, whether it's a specific mode for the Saturn or some peripheral function. Thus far, the following samples are planned: Common... - Common code for all samples 00 - Basic... | Gamepad input and text output on the display [Done|YouTube video...] 01 - Sprite... | Displays a sprite which can be moved around [Done|YouTube video...] 02 - Textured Sprite... | Adds a texture to sample 01 [In progress] 03 - Cube | 3D cube, rotated, scaled, and translated via the gamepad, toggle wireframe/solid 04 - Lit Cube | 3D lit cube from sample 03 05 - Textured Cube | Textured and lit cube 07 - Animated Model | Animated model, lit and textured 07 - Particles | Particle emitter 08 - Sound | Audio playback 09 - Lightgun | Lightgun support, basic calibration test and target practise 10 - 3D Controller | Analogue gamepad 11 - Keyboard | Keyboard input, with a simple Quake-like console 12 - Mouse | Mouse input, select sprites on the screen 13 - CD Browser | List the contents of the currently inserted CD 14 - Parallel processing ?? - Resolution mode demonstration Ideally each sample would be as small as possible, demonstrating just the functionality necessary. |
CarlosTheMover | Jul 27, 2015 | |||
That's a good idea! That way you'll also be building up your SDK. |