| |
Version 1.3:
************
- The horizontal alignment of the screen in rooms "B2F 1-2".
- The horizontal alignment of menu items (option screen, save/load screen, ranking screen).
- Change the color of some menu items (option screen, save/load screen, ranking screen).
- The semi-transparent menu background is now limited to a transparent frame around the edges of the screen (instead of the full fill the screen).
- Unlock hidden option items (difficulty selection and view rating).
- Completely removed PAL screen optimization (intended for conversion PAL to NTSC version of the game).
Version 1.2:
************
- Adjusted some coordinates (counter charges of magic, eye, background of HP bar).
- Corrected the coordinates of flames at the entrance of the room "B1F 4-3" in order to the hero could not get around flames left or right.
- Corrected the coordinates of the flames on the stairs out of the room "B1F 3-3" in order to the hero could not freely get around bonfires.
- Adjusted coordinates of plant as a spring in water of the room "B1F 2-3" in order to the hero could not jump over the platform.
- Adjusted coordinates vases and fountain on the platform in the upper left corner of the room "B1F 1-4" in order to the hero could not jump on it with the adjacent platform to the right.
- Corrected the coordinates of one of the flames on the platform at the bottom right corner of the room "B2F 4-1" in order to the hero could not jump on top of the flame.
- Corrected the coordinates of one of the flames near a large frozen fountain in the room "B3F 4-1", in order to the hero was not able to jump between the two flames.
Version 1.1:
************
- Alignment of the menus, the status bar of the hero, the dialogue with the text, the title screens, cinematics.
Version 1.0:
************
- Global change screen resolution to 352x256 (the original 320x256)
- Correction of the visible area for sprites (In order not to disappear after 320 pixels)
- Global correction of horizontal scrolling screen (In order to location is not repeated when the hero reaches the rightmost edge of it)
- Global horizontal alignment of the screen (In order to the hero was not shifted to the left)
- The horizontal alignment of the screen in rooms with the small size (in 4 rooms in different corners of the screen)
|