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| Screeen resolution hacks |
| paul_met - Oct 13, 2015 |
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| paul_met | Oct 13, 2015 | ||||||
| Lately I've been doing hacks to increase the screen resolution in games for Saturn. Here is one of the successful examples. ------------------- -------------------- -- This hack increases the screen resolution up to 352x256 (v1.3) + fixes some bugs of the original game!!! ------------------- -------------------- ------------ (Original page: www.emu-land.net/forum/index.php/topic,73835.msg11...) Changes log:
Installing the patch:
------------------- -------------------- -------------------- -------------------- ----- Some screenshots: ------------------- -------------------- -------------------- -------------------- ---------- Link: http://rghost.ru/download/7pH6GplXL/58c08fc5172c89... | |||||||
| luisoft | Oct 14, 2015 | ||
| This is awessome! Hey , its possible hack the resolution of games like Resident Evil and tomb raider? You need only change the vdp1 resolution to 320 x 224 to 640 x 224 | |||
| paul_met | Oct 14, 2015 | ||
| For Resident Evil just will not work to increase the resolution. There are background images only 320x240. But for Tomb Raider maybe is possible. I have not tried. | |||
| paul_met | Oct 14, 2015 | ||
| Saturn does not support 512 pixels for horizon resolution. It is useless. Here is how looks the image in resolution of 640x240 (single- and double-interlaces): | |||
| luisoft | Oct 14, 2015 | ||
| NICE!!!!!!! Hey and the framerate? Slowdowns the game or same speed? Can you create a manual how to do this vdps hacks? I want to try it too | |||
| paul_met | Nov 3, 2015 | ||
| Removing the black borders + increasing game resolution up to 352x240: ------------------- ----------- Shining Force III (S1) | |||
| luisoft | Nov 3, 2015 | ||
| Good work! Try put Tomb Raider running at 640x240. | |||
| vbt | Nov 4, 2015 | ||
| nice ! what's the result in the battle screens of sf3 ? | |||
| paul_met | Nov 5, 2015 | ||
| Well, still under the black stripes has image. Here is the battle mode: | |||
| paul_met | Nov 8, 2015 | ||
| Experimental true Hi-res mode (only on emulator with GPU support): | |||
| luisoft | Nov 8, 2015 | ||
| Wow! Look really nice! You use the same resolution of Virtua Fighter 2 ? Its possible run on true hardware this hi-res game? | |||
| paul_met | Nov 8, 2015 | |||
Hi-res mode 704x480i. May be it is possible to run this hack on real hardware. But needs to fix all colors, because in soft mode you can see wrong palette. | ||||
| vbt | Nov 8, 2015 | ||
| maybe there are palettes limitations for 704x480 like 8 bits pal max | |||
| luisoft | Nov 11, 2015 | ||
| Looking Dead or Alive on yabuse the game run at 704x240 maybe using this resolution can fix the bug pallete in SFIII | |||
| paul_met | Nov 12, 2015 | |||
It looks like it. But I do not know yet how to convert a 16-bit color to 8-bit color or which specifies the bit depth of color. | ||||
| paul_met | Nov 20, 2015 | ||
| Story of Thor 2 news. Alignment of the:
------------------- -------------------- --------- I have updated information and a link to the patch in the first post. | |||
| paul_met | Nov 26, 2015 | ||
| Norse by Norsewest (Lost Vikings 2) - resolution 352x240. The characters panel had to move down due to the fact that under it was constantly flickering garbage. In SSF hack does not work, alas. | |||
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