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Saturn VS PSX? |
1magus - Aug 2, 2008 |
Zaksund | Aug 4, 2008 | |||
While 3D, best example I can come up with that shows how ports or recreations should have been would probably be DOA. Both versions look good, run well, and were built from the ground up to take advantage of console specific strengths. Here's a rare case where the 'better' version may be entirely subjective, but there's no denying that the game is done well on either machine. It's not a popular comparison, but the Zero Divides are like this too. There's no real loser in this case, and this is how more games in the 32-bit era should have been done. Like ExCyber said though, the better version during this era most likely came down to whichever platform the developer was better on. Even in 2D there's no reason for the PSX version of X-men COTA to be as bad as it is when Darkstalkers 3 is a pretty fine port, and there's no reason for Donpachi on the Saturn to run like it does when Batsugun blazes on through without a problem. Anyway, back to the topic on hand. MMX4 is a tough one because it's alot like the 1st SF Alpha in that it doesn't really tax the hardware much. I doubt either the PSX or the Saturn are breaking a sweat running this game, which is just as well because - having owned the game on PSX 1st, Saturn 2nd - it's basically the same game on both systems (few extra 2D touches vs. better FMV really). MMX4 is game that looks completely happy playing within the sandbox of just about every machines limitations. As far as comparisons go, I think Silhouette Mirage is one of the games that might actually suffer a bit from system limitation as opposed to bad porting, here's a pretty objective comparison you can check out: http://sfkosmo.classicgaming.gamespy.com/treasure/... |