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Saturn using transparent mesh look ugly but why model2 arcade look nice?
luisoft - Jan 10, 2023
 luisoft Jan 10, 2023
Looking youtube videos from direct video capture from model2 arcade i see model2 have same transparency limit like saturn cant do native transparency and use mesh, how is possible in model2 arcade monitor the mesh look fine and in saturn look so ugly?


https://youtube.com/TRLqBZ3OpEI




https://youtube.com/iNUIROrYq54


 TrekkiesUnite118 Jan 10, 2023
It's most likely the resolution. If you use Mesh on the Saturn in 704x480i mode it looks fine too.

 Slash92 Jan 13, 2023
Dunno..I think it's a matter of framerate: the same game seen at 60 fps (almost all Model2 games got it) makes all the difference, opposite to SS 20-30 fps games and conversions...even the dithering is much more enjoyable / forgiving at 60pfs

 Ardiloso Jan 13, 2023
It's the resolution. The mesh on Dead or Alive danger zones look ok. If you run the games at higher resolution on yabause, the meshes look fine too.

 dibz Jan 13, 2023
What kind of screen are you using with the saturn? You said you were using an arcade monitor with the model2. Old games look way better on those types of screens compared to modern displays.

 fafling Jan 13, 2023
Interestingly, Model 2's mesh processing is able invert the mesh parity if the areas that have already been drawn with mesh. That allows to materialize the overlap between the smoke trails by making it opaque. The downside is that it also materializes the polygon overlaps within a trail.

 Slash92 Jan 13, 2023

Ardiloso said:

DoA is HiRez @60pfs both on SS and arcade, surely mesh look good. Take a look at Sky Target: 60 fps on M2 and 30 fps (even lower) on SS conversion, both got mesh trail.

 fafling Jan 14, 2023

Slash92 said:

Sky target runs at 30 fps on Model 2, check the video in OP frame by frame.

 TrekkiesUnite118 Jan 14, 2023

Slash92 said:

Sky Target is also lower resolution on Saturn than on the Model 2 board. So the mesh is more obvious.

 fafling Jan 15, 2023
Also the video compression of Youtube blurs a good part of the meshes when there's a lot of movement, even at 1080p.
It's clearly the case in the Gunblade video with the hectic action that this game throws on screen at 60 fps.