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there's not going to be a guide, because every Saturn game is unique and runs on it's own engine. However, Malenko wrote what is probably the closest you will find to a how-to guide, and he has done a bunch of tranlsations to date:
C knowledge might be helpful, but if you have to make code alterations (since we are unlikely to have the source), you'll want to look at the hardware documentation. Fortunately, we have extensive documentation on how the Saturn hardware works. |