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Saturn technical question on KoF'95's cartridge
> WHAT is in the ROM cartridge of the game ?
My guess is as good as anyone's, but it's most likely graphics, read below
> What is stocked in it ?
Experience with damaged/wrong carts inserted in KOF'95 suggest that the ROM only contains graphics, most notably, the 2nd oppenent display. A good example seems to be the fact what with a 1MB ram cart, the 2nd player consists of gibberish.
> And why did they pick a ROM cartridge instead of a simple RAM extension (like they did afterwoods for obvious financial reasons) ?
It speeds up the loading process. Also, it prevents piracy.
> A programmer I know (who has no experience of the Saturn) made the hypothesis that theres a DSP inside the ROM, like the Sega Virtua Processor in Virtua Racing for Megadrive/Genesis system.
> But the Yamaha SCSP DSP which serves as an link between the 68EC000 sound processor and the Audio-RAM would have been able to play that role, wouldnt it ?
What's the need? KOF'95 is nice, but doesn't need extra CPU's...
>I know that textures and backgrounds are dealed by the VDP2 chip. Is the cartridge related somehow to the VDP2, giving him special access to the ROM information ? Therefore the disc information would be sent to the VDP1 and the the carts info to the VDP2 ? But then how come the ROM cart is only 1MB ?
Well, when he says "textures" he provably means sprites. The cart slot is a general purpose bus extensions, sort of like a ISA bus... If needed, or wanted,they can take precedence over parts of the memory... for example, booting their own BIOS like an AR does... This doesn't seem to be the case, but my memory tells me there is a bit of unused/reserved space just after the video memory that could be used by a cart... As for the size, most later releases still only used 1MB for extra data... 3Mb of WorkRAM + 512kb of VideoRAM (with fast DMA transfers) is quite a heap of memory for a 1995 console... |