Home | Forums | What's new | Resources | |
Saturn sprite conversion How To |
RockinB - Dec 1, 2004 |
RockinB | Dec 1, 2004 | |||
I know there are tools like ssconv, toss, pcxtosat and bgconv for image conversion, but others had problem to use them. And I noticed that when I tried to convert my MineSweeper sprite set with those tools, I get totally different .c arrays... . Anyway, I converted sprites with the "SegaConverter for NT" from the "SS-SDK Win95 Graphic Tools" and it worked. But you need a little trick to use it successfully: 1. Download, unzip and install the file WGT_10J.zip from Antime's Saturn docs, libs & stuff..., it's described as "SS-SDK Win95 Graphic Tools" under "Compilers, libs and tools"; 2. Open the program C:\SSSDK\SegaConv.exe 3. In the program, open your bitmap image: File->Open(bmp, jpg), I denote this as IM0. 4. Now comes the trick: (if you just try to save the opened image as a .C file, it gives the error "color mode not supported") 4.1 Create a new image with the same size as your sprite image, set 32K colors. This let me call IM1. 4.2 Highlight IM0 and press Edit->Select All and then Edit->Copy 4.3 Highlight IM1 and press Edit->Paste 4.4 The selection is still active and you cannot save it, so just click somewhere inside the window of IM1. 4.5 With still IM1 highlighted, click File->Save as... and select File Type SGL Files(*.c), then save it. 5. In the pop-up window, select what color should be transparent, if you want to use transparency, otherwise deactivate it. Finished! So no excuse to not use sprites anymore |
slinga | Dec 2, 2004 | |||
:banana |
RockinB | Dec 3, 2004 | |||
:agree Looks fine, slinga. I'm really curious what it will be like! |