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Saturn Mod chips...EXACTLY how do they work? |
Shrewd_user - May 19, 2003 |
Shrewd_user | May 19, 2003 | |||
Could someone please explain to me exactky how sega saturn mod chips work(21 pin). i'd like to be able to replicate them using a pic16f628 or similar(www.microchip.com...) a little help please? |
antime | May 19, 2003 | |||
The best info I've seen on pinouts etc. can be found in these schematics... (though there's no guarantee they're totally accurate or that they correspond to your model Saturn). As for the data sent over the cable, I guess your best bet it to hook the Saturn to a logic analyzer or scope or somesuch. AFAIK this info hasn't been released onto the net. |
Shrewd_user | May 19, 2003 | |||
Ummm.....yea, but i dont know japanese. |
Shrewd_user | May 19, 2003 | |||
well...im trying to make a mod chip 'cos they dont sell them here in australia anymore. actually do any of you have the schematics for one? thanx. |
mal | May 19, 2003 | |||
Another Aussie! Cool. What sort of Saturn are you wanting to mod? If it's a 32 pin unit, just order one in from either Lik-Sang... or Lan-Kwei... as they post to Australia. |
Shrewd_user | May 19, 2003 | |||
Umm i think(pretty sure) it's a 21 pin saturn. |
AntiPasta | May 19, 2003 | |||
maybe have a look in the Otaku corner? I also heard modchips are easy to find in Brazil, is that true? |
Pyrite | May 19, 2003 | |||
Lik-Sang does not have saturn mod chips at the moment so it seems <_< I really should buy a couple mods before its too late. |
gameboy900 | May 19, 2003 | |||
Making your own mod chip would be very difficult. Not really because you can't replicate the layout of the board but because you need a pretty complex program on it that no HK maker is quite willing or could give half a fuck about to give away. Also from what I hear you can't actually read the code on the chip back either due to the design of it. |
Curtis | May 19, 2003 | |||
Yeah I'd agree with that last statement GB. I've had a brief glance at the specs for some of the onboard IC's - they seem to specify some kind of write once, read never mechanism if I understood the information correctly. |
antime | May 20, 2003 | |||
Well, if you have access to the right equipment you might be able to strip the chip package and manually flip the read-protect mechanism. Definitely not something you could do in your kitchen, but has been done (some PSX/PS2 modchip was verified to contain stolen code this way, there was a nice webpage with photos up at some time). |
ExCyber | May 20, 2003 | ||||||||||
As a matter of fact, it seems that this sort of thing is what the infamous bunnie... is doing as his occupation... now.
It's not clear that the program itself is complex (low-end PICs don't make happy homes for complex programs), but the process needed to obtain the necessary information to write it probably is tricky for anyone other than a professional electrical engineer or someone with similar diagnostic knowledge and equipment.
The main components, at least on most mods, are a PIC microcontroller and an SPLD. The SPLD probably fits your description better than the PIC, but the reason it looks confusing is that it's not a memory but a way to produce custom logic chips, i.e. the chip contains an array of gates and you "write" it by blowing internal fuses to set up the logic functions you want. |