Home | Forums | What's new | Resources | |
Saturn devel |
vreuzon - Nov 19, 2003 |
1 | 2 | Next> |
AntiPasta | Nov 19, 2003 | |||
well, I'm way too busy with my university studies right now but I intend to do some Saturn dev with the SGL as soon as I get some more time off... |
slinga | Nov 19, 2003 | |||
Same here, school has been taking up all my time. |
vbt | Nov 19, 2003 | |||
you'll have even less time when you'll have a work |
ratfish | Nov 20, 2003 | |||||||||||||
Speak for yourself!
Speak for yourself again, heh. Setting up the IDE and the whole GNUSH COFF thing was really easy. (I guess I'll just have to wait for the hell to begin once I start compiling and and testing code, gah!
Amen to that.
Sega Basic Library the 2D one?...probably |
AntiPasta | Nov 21, 2003 | ||||
I hope I'm not breaking some NDA by posting this:
|
antime | Nov 21, 2003 | |||
You're not breaking an NDA because you haven't signed one. Anyway, just thought I'd point out that the version of SGL included in SBL6 is 2.10 while the free-standing SGL package is version 3.02. |
vreuzon | Nov 21, 2003 | |||
Well, I understand that nothing is coming for now... The slime game (called Floupix PingPong) is playable, not far from beeing finished, up to seven players, up to three teams (two nets). I still have problem with sprites and SGL each time I add some new sprites. I can't understand why it perfectly works on satourne, and displays nothing then freezes on the real saturn (I guess there is something I still don't uderstand...). Some comments in rockin'B source codes shows I'm not the only one to face this kind of problem. However, I won't be able to finish it and provide screenshots until my pc finds the will to boot again. And yes, saturn programing takes time. The reason why I did start developing was a challenge with djidjo about some game concept that will probably never be implemented. He gave me a sega saturn with a multitap and some pads (it's much more easy to play multiplayer with that than with a computer without any joystick or pad), the special chip whose name I don't know for playing cdr; he explained me the cdrw trick, and I started reading the docs for some weeks. Because it's hard to have something working, you're even happy to have a polygon displayed on the screen. And It has the advantage of making you think about the code/compile/test cycle: in short, you understand you have to think the further you can before you test. To the new coders : never hesitate to post even silly questions on this board. It could be useful for everyone here. |
RockinB | Nov 21, 2003 | ||||
So then, are you using the new kpit compiler or the old one? A sidenote: my sprite problems did not cause a freeze, only that the saturn did not display them. The problem needed weird workarounds(inclusion of unused data structures...) with the old compiler, so I switched to the new one, with success. And good luck with you pc... |
dhau | Nov 21, 2003 | |||
Dudes, let's start a console development e-paper (PDF). I think I'll put together a teaser. |
vreuzon | Nov 28, 2003 | ||||
I use the kpit compiler. It was just an error in the sprite array... Now, it works just fine. Among upcoming difficult todos(for me), I now have to understand how to dispay some background picture. Somebody interested in some beta testing ? |
Krelian | Dec 7, 2003 | |||
I'd be interested, I'd always beta the projects my best friend would do for school... Sorting progs, graphing calculators, weird crazy algorithm thingies :huh and the occasional game he'd peice together in those last few hours he really should've been sleeping ~Krelian |
1 | 2 | Next> |