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Saturn contests |
aeroflot - Nov 29, 2014 |
aeroflot | Nov 29, 2014 | |||
Are there not enough people working on Saturn games to have contests anymore, or is there still interest? |
FacundoARG | Nov 30, 2014 | |||
I'm developing (since 2010) an engine for Saturn. I did a port of Sonic Jump for SS. So, I'm still intersted |
vbt | Nov 30, 2014 | |||
always ready for a contest |
jae686 | Dec 1, 2014 | |||
It seems like a good idea. |
aeroflot | Dec 2, 2014 | |||
Alright. Lets get some more input from other people and see what comes from it, only because I'm not sure what the judging process for this would look like. Having the choice in applications sounds nice, but how would it compare to games? Judging art seems vague enough as is, and mixing categories would make it all the more so. It would be nice though to have a variation in submissions. |
FacundoARG | Dec 3, 2014 | |||||
Great. I have translation projects too, like Policenauts or Castle of Illusion/QuackShot. |
aeroflot | Dec 3, 2014 | |||
We could tie all the categories together by making the contest about whose project has added the most value to the Saturn in x timeframe. If we had enough submissions, there could be multiple categories. Best translation, Best Game, Best Artwork, Best in Show, etc. |
vbt | Dec 23, 2014 | |||||
it's difficult to have lot of submissions but each entry can be ranked in multiple categories : best game may not be first in best artwork |
aeroflot | Dec 27, 2014 | |||
Yes, that would probably work best. |