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Saturn and Dreamcast. how about Sega CD? |
Cloud121 - Aug 27, 2001 |
Cloud121 | Aug 27, 2001 | |||
with all this talk about development for DC and Saturn, is there a way to make games for Sega CD? |
Cloud121 | Aug 28, 2001 | |||
#### that sucks. |
Cloud121 | Aug 28, 2001 | |||
is there a way you can edit games? like edit the music? (I could swap the Lunar music for Final Fantasy music |
cdoty | Sep 5, 2001 | |||
It pretty difficult to figure out exactly what goes into the SegaCD side code. I've tried to put one together but it didn't work, and I have no idea where it fails. |
RuRUiNa | Oct 10, 2006 | |||
cdoty, I've tried to contact you by mail but it was unsuccessful. I'd like to talk to you a little bit about the PC-FX as I'd like to get involved in coding homebrew on it. if you see this, could you please mail me at ruina@amuro.net... thanks alot |
RockinB | Oct 10, 2006 | |||||||||
Hey, don't you forget Mask of Destiny, who made SegaCD apps using his SLO (Sega LOader) program: http://www.retrodev.com/slo.html... |
Edge-` | Oct 10, 2006 | |||
Don't forget Fonzie either! He has done some SegaCD stuff, including coding his recently released Chu Chu Rocket clone (Mighty Mighty Missle I think is the name). Check his site: http://www.genny4ever.net/index.php?page=works#meg.... I think Raster has done some SegaCD stuff too. Before I got ultra busy again, SegaCD is the direction I was wanting to go. Being able to play music/samples from the CD seems much easier (for me and my limited understanding) than doing major music on the genesis. OK.... just realized the posts of interest were from 2001.... when there really hadn't been practical homebrewn SegaCD dev |