Home | Forums | What's new | Resources | |
Satourne |
mal - Sep 29, 2002 |
1 | 2 | Next> |
mal | Sep 29, 2002 | |||
It seems that Satourne... has benefitted from a fairly major rewrite and can now run Daytona USA at 40 -50 FPS and Panzer Dragoon at 60+ FPS. That's still on a fairly powerful PC with no sound, but it shows great promise.
|
mal | Sep 29, 2002 | |||
If you look at the link I gave, there's been a bit on 'unreleased' progress since... |
Gear | Sep 30, 2002 | |||
Just wait for another big fps drop when they start to deal with sound emulation, cd drive support & stuff |
CyberWarriorX | Sep 30, 2002 | |||
From what I understand cd filesystem emulation, etc. is already done. But yeah, sound will definitely cause a speed hit. Emulating an extra 2 chips that are 22mhz(SCSP) and 11mhz(68k) respectively won't be a minor thing. Though then again, emulating the SCSP even somewhat well may take quite a while, so you might as well enjoy the speed for now. Cyber Warrior X |
Taelon | Sep 30, 2002 | |||
If I'm not mistaken, the Saturn actually incorporates a General MIDI-compatible synthesizer, much like today's PC soundcards. Something like that could be easily done via hardware (Microsoft DirectMusic?)... and sample playback is pretty much a no-brainer anyway. I expect the DSP effects to be the one thing that'll slow the emu down once it's got sound...that and the added overhead of keeping 11 emulated processors running in sync. Still, I'm confident that we'll see a complete, full-speed emu within a year, or two at the most |
antime | Sep 30, 2002 | |||
The SCSP is MIDI-compatible in that it understands MIDI messages (possibly through the aid of a software driver, I'm not 100% certain on that). The actual sounds are either PCM digital audio or a sort of FM synthesis and has nothing to do with General MIDI. The synthesis method is extremely flexible and won't be totally easy to emulate. |
CyberWarriorX | Sep 30, 2002 | |||
Taelon, it's a little more complicated than that. You "can't" just HLE everything. The 68k has it's own code it's expected to run by a game which in turn controls how the SCSP functions. I would also like to point out that not all sound cards support similiar dsp functions, let alone in the right manner. So emulation is still needed. Cyber Warrior X |
mal | Sep 30, 2002 | ||||
You meant can't, didn't you? |
CyberWarriorX | Sep 30, 2002 | |||
Errr yeah. |
Fabrizo | Sep 30, 2002 | ||||
I was fairly sure the Saturn had 8 processors...? |
racketboy | Oct 1, 2002 | |||
Does this thing work w/ Win2K or XP? |
IceDigger | Oct 1, 2002 | |||
racketboy, it only works with windows 2.0 |
MasterAkumaMatata | Oct 1, 2002 | ||||||||||
Seriously, if you read the lisez-moi.txt (i.e., readme.txt) file from the WiP builds found on the downloads page... of Satourne's site, you'll come across this:
which Babel Fish... translates to this:
|
Curtis | Oct 1, 2002 | ||||
An update of sorts, supposedly written by the author's own hand...
Sound good |
racketboy | Oct 2, 2002 | |||
gee -- thanks there boys Sorry my attention span with French or whatever it was is pretty short. Anyway, I saw some other emu site and it mentioned only win9x -- so I wasn't sure thanks for the sarcasm and help |
racketboy | Oct 3, 2002 | |||
How good (FPS) do you think this would run with a 2.5 or 3 GHz (in a few months maybe) processor? |
mal | Oct 10, 2002 | |||
The newer version of Satourne... has been released, but it sounds like you need to do quite a bit of tweaking to get higher FPS. racketboy - Who knows? It would depend on how any further optimizations go as well as how demanding sound emulation becomes, if it is implemented any time soon. |
fivefeet8 | Oct 12, 2002 | |||
Here is a link to some screenshots I made of Satourne running some of my saturn games.. http://www.ngemu.com/forums....d=26494... Panzer Dragoon 1 Daytona USA Radiant Silvergun.. Question?: Is there a way to attach pics to posts like that here? Would be nice for a screenshots section of emulated sega games.. |
1 | 2 | Next> |