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"Revolution"ary price structure |
tsumake - Aug 24, 2005 |
Pearl Jammzz | Aug 24, 2005 | |||
I always think what the xbox would of ended up as if it didn't have Halo at launch...I reallythink it would of failed. As for the 360, ya, where is its must have? I have not heard anythign and it'd supposed to be here soon. Also, is the revolution THAT underpowered? From what peopel are saying it's going to be weak as shit compared to the others. Graphics aren't everything but it does help. No need to have a way underpowered system... |
tsumake | Aug 24, 2005 | |||
It's not exactly weak. Nintendo it would "only" be twice as powerful as the Gamecube, while the comptetitors are claiming theirs to be ten times as powerful as their predecessors. |
it290 | Aug 25, 2005 | |||
Yeah, but trusting anything Sony says as far as specs are concerned is a dubious proposition to say the least. Anyway, I think Nintendo will do fine with the Revolution as long as they get it out in a somewhat timely manner. They do need to do something to shake the image of their console being a 'cheap looking toy' (not that I feel that way), although I think the concept design for the Rev helps a bit in that department. |
RitualOfTheTrout | Aug 25, 2005 | |||
I recently read an article on how the Xbox 360 and PS3 are using some sort of dual core processors and other such things. A poll of developers had most of them complaining about how complex its going to be to develope for these systems. (Reminds me of the Saturn) Of course sony and M say with every new console there is some sort of learning curve. Nintendo is also planing on the ability to play alot of the older titles on the Revolution. To me this is a great idea. I think alot of folks that are into classic gaming will go for the Rev for that reason. Just hopefully the games don't expire, IE once you pay to download them they are yours to keep. |
ExCyber | Aug 25, 2005 | ||||
And if you adjust those claims for the historical spec-hype factors of the respective companies, it's probably going to be even less of a difference in reality. When Sony and Microsoft were tossing out BS theoretical poly numbers like 75M, Nintendo was saying 6-12M for Gamecube because that's what they actually got in their demos and expected developers to get in real games. I recall an interview with a Factor 5 programmer who said it wasn't that hard to get 15M. Show me a PS2 or Xbox game that even breaks 50% of the figures they were claiming early on and I'll be shocked. |
it290 | Aug 25, 2005 | |||
Well, Sony's claim, they later admitted, was for untextured, unlit polys. Either way, if you're talking 75M polys, I don't think there are that many pixels on a TV screen, so it's a pretty useless figure in that sense as well. edit - I mean per second, not just at once. |
ExCyber | Aug 25, 2005 | ||||
And I've never heard of anyone even getting anywhere near that number, not in tech demos or anything. I very, very strongly suspect that it was purely a back-of-the-envelope calculation based on clock speeds and cannot be done by programming PS2 systems that exist in reality, even if you are only drawing untextured/unlit. |
SilentSnipeR | Aug 31, 2005 | |||
I just bought a gamecube 2 weeks ago for $99 AUD (brand new). I've been scoping out eb for pre owned games. Currently have starfox, metal gear solid, rez zero, and viewtiful joe. Man, I always used to hate the cube cause of its controller but after playing you find they are very comftrble. (i'm waiting on 2 wavebirds from lik-sang as we speak). Anyway, If the revolution is priced nicely it will probably be the first console I buy in these new console wars. Also, I remember reading that nintendo produced games for the nes/snes will be free but you may have to pay a fee for the other third party games. It's all rumours anyway. |