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Quote: from berty on 9:45 pm on June 15, 2003
It this the opened ended nature to the exploration of levels that i am mostly concerned with. There seems to be a real sense of adventure in both games. For example in PDS an MP you encounter new and better species of enemy and you get scored according to how many differtent types of enemy that you encounter.
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You encounter new and better enemies - name some games where you DON'T please. And you don't get scored according to how many different enemies you encounter in MP, it's just scans, and scanning is 50% or 100%... in between counts for squat.
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Both games too tried to make use of really amazing the game player with beautiful alien enivronments that seemed to sprawl on. Additionally, there was alot of reference in both games that there was a really advanced alien civilation that had lived there and died out. However their technology still existed and yet despite the fact that both species had been gone for centuries, this technology was still as advanced, if not more so than the current technology.
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I suppose that's one comparison you can draw - they share a large element of massively cliché sci-fi standard-fare plot. The difference being, Metroid did it LONG before Panzer Dragoon.
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Additionally, in both games you would encounter the final enemy throughout the game which would eventually lead to the "Final Showdown" as such (eg Edge Vs Azel) and (Samus vs that Dragon).
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"That Dragon" = Ridley. And Ridley isn't even the final opponent, he's a classic boss that's four of the five Metroid games out there. Plus you only bump into Ridley a whopping twice before fighting - once in the Space Station, then again you see him swoop over Phendrana.
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but there is more to this debate, namely the music and its use in the creation of atmosphere.
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Or how about the comparison of a First Person Shooter to an RPG? |