|
| |
Are you sure about that ? I never noticed such a thing ...
|
I notice it every time I turn on my Saturn with the Action Replay cart in it. 
| |
The security hole comment is only in the ROM cart document, I believe the prohibition on storing code in RAM carts is because they can be flaky and corrupt the code.
|
That could be, but I think fundamentally any security issue is in the usage of the bus, not in what type of memory is expected to be attached to it, so I still think that's the more likely explanation. A corrupt data structure (e.g. a level map or a palette) could be about as much of a hazard to the gameplay experience as corrupt code, wouldn't allow an attacker to take over the system as easily. To be honest I don't see what it is particularly that they were afraid of, but I also don't see what could be a threat for ROM cart usage and not RAM cart usage - if you're assuming an attacker the game can't assume that a particular type of memory is connected in the first place. |