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Proto Zero - a 3d action game I'm making |
ExtraWildGames - Jul 22, 2025 |
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ExtraWildGames | Jul 22, 2025 | |||
Hey so I'm making a 3d action game and decided to share some of my progress so far. |
ExtraWildGames | Jul 23, 2025 | |||
more footage of game https://youtu.be/X82N9GAlAj8?feature=shared... |
ExtraWildGames | Jul 30, 2025 | |||
A bit of footage from the game I'm making https://youtu.be/5LRNnD9R18M... |
ExtraWildGames | Aug 3, 2025 | |||
Added single target lock-on for nearby enemies https://www.youtube.com/watch?v=Bjz0gb0LQGc... |
ExtraWildGames | Aug 4, 2025 | |||
We're anime now, folks. https://youtu.be/GI_-x2wpIJg... |
vbt | Aug 5, 2025 | |||
running on console? |
ExtraWildGames | Aug 6, 2025 | |||||
pc for now. |
digitallogic | Aug 9, 2025 | |||||
I was planning on releasing it in packs and add-ons, rather than try to make an entire world immediately. Like release an optional update or DLC that adds more content, quests, and new areas. |
ExtraWildGames | Aug 9, 2025 | |||||
That's a very "drip-feed" sorta production/development cycle akin to Early Access. Very few games have been able to succeed with that model. I mean you can do it... but I just don't think it would be good for the health of your game. I could be wrong though. |
digitallogic | Aug 10, 2025 | |||||
Thanks for your opinion, but I'm not asking for advice on my game. I'm not even working on it anymore anyway. If I ever do get back to it, I'll do whatever I want. |
ExtraWildGames | Aug 14, 2025 | |||
More footage of the game. |
ExtraWildGames | Sep 23, 2025 | |||
The official Gameplay trailer to my upcoming project. Check it out here: |
Tiviat | Sep 24, 2025 | |||
Pretty good. Its obviously not finished, but DEFINITELY something to work with. But I have several questions. 1.) Was it hard to get approved for Switch development ? I'm actually trying to get involved with it as well. I was with them before, but I'm hoping that I could get approved by them again. 2.) What game engine are you using ? My eyes and instincts tell me that its Unity3D. Because they've stuck with Unity3D before during the Wii-U/3DS era(I was there with them). I don't take much of a shine to UnrealEngine. 3.) Are you doing any development for ANY of the Sega consoles ? Obviously, I'm a fan of them all, but I favor DreamCast more, with the Saturn my #2 go to. |
ExtraWildGames | Sep 24, 2025 | |||||
1. Still haven't applied for the process of getting a Switch 2, though from what I heard from insiders, it's been a pain getting one. 2. Unreal Engine Actually, Prototyped this during the Runtime Fee Nonsense Unity had during 2023. Also didn't like working in Godot, so I just defaulted to Unreal because it was actually able to run on my laptop. I have been using a 2023 Asus Zenbook 14 for a benchmark. I don't believe a lot of Unreal devs target lower-end base hardware for their games, which is a pretty overlooked issue imo when it comes to the Unreal Dev community. 3. No old school consoles in mind, I don't think that's possible. |
Tiviat | Sep 24, 2025 | |||||
1.)My local Wal-Mart have quite a few Switch 2's lying around. 2.) Yeah, I hear you. That Unity3D pricing thing was pretty crazy for a while, maybe you should check back and see if they're over that nonsense. I think that UE is unoptimized... 3.)I'm currently messing with the Sega Saturn platform, and finally got something going. |
ExtraWildGames | Sep 24, 2025 | |||||
Not gonna disagree with you on the UE opinion, but I definitely have found it pretty easy to work with gameplay and system implementation wise compared to Unity. And just following best-case practices for 3d rendering, handling tick/expensive calculations and object pooling/occlusion culling can get you stable 60 FPS. Plus, there's been a few other alternatives besides the big 3 mentioned, those being the 2 aforementioned and Godot. |
Tiviat | Sep 27, 2025 | |||||
I'm not a fan of Godot. Ive even considered to laborious task of creating my own one, on prospective hardware, for 1:1 compatibility |
ExtraWildGames | Sunday at 8:51 PM | |||
Hey guys, very sorry. Unfortunately there are some pretty bad game crashing bugs I found last night, so Proto Zero's demo release will be postponed for Wednesday, most definitely. |
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