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Police Officer Smith WIP
vbt - Feb 8, 2007
 vbt Feb 8, 2007

  
	
	
27.12.2006

I've updated the Media Section with some new Pictures.

The first Picture of China is in this Section too.

08.12.2006

Yeah, the half of the Game has been finished.

The Mini-Games are finished too.

We are planing to release a Demo of POS later.



http://arnold1304.cabanova.de/...

 RockinB Feb 9, 2007
The pictures are awesome!

 vbt Mar 10, 2007

  
	
	
25.02.2007

The translation from German to English has began.



I've read also that a demo will come soon

 ob1 Mar 10, 2007
looks awesome !!!

 RockinB Mar 13, 2007

vbt said:
I've read also that a demo will come soon


Arnold and the other guys involved seem to make great progress on the project. Unfortunately, I don't, since it's like I don't have any time - as you can see from the lack of updates of my website and all the stuff (C4...) involved.

Still, my motivation is high. I've written some nice code to use Saturn hires features and do some image transitions. (You quickly reach the video memory limits with two hires images.)

 vbt May 8, 2007

  
	
	
29.04.2007

We have a new member in our Team, he's a

very awesome composer. Here is the Link to

his page

http://www.andysound.de/...

Go on Hörproben than you can select some Tracks.

I've added the Link in the Link section too.



The Police Officer team is increasing

 vbt Jun 9, 2007

  
	
	
06.06.2007

THE PROJECT HAS NOT DIED, and also never becomes.

Now it's time to experience more about the Charakters in POS.

You can find Pictures and a little description over the most important people in POS and a great soundtrack is playing in the background.




 vbt Jun 29, 2007
Now the trailer



  
	
	
16.06.2007

Here is a little Trailer from POS

http://www.youtube.com/watch?v=kBGJUEZLXyY...


 RockinB Jul 1, 2007

vbt said:
Now the trailer


Yeah, I'm pretty much fascinated, too. It revives that old genre, that feels good.

BTW: I've took up the work on POS, again. Decision was made to use Lua. Lua already runs on Saturn, reading files from CD and using all available RAM by using BGET buffer memory allocator (like Save Game Manager).

I will use LZO for compression, as it is more efficient and much much faster than DHUFF.

Lua will give a clean border between platform independent code and platform specific stuff. Furthermore, it'll speed up my development cycle, because once the basic C functionas are connected to Lua, I don't need to recompile anymore.

An SDL-Version may also be done, using SMPEG for videos.

 aggrippa Feb 12, 2025
I suppose this is as good a place as any to post on the topic. Does anyone have a working digital copy of Police Officer Smith or the demo? All the old links are dead, and this seems to be the newest discussion that isn’t about the cart itself. I’d love to see if these graphics could be replicated with other games.

 ROS Feb 13, 2025

aggrippa said:


C-4 2007 POS Demo:
https://archive.org/details/sega-saturn-coding-con...