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Newest known Saturn SDK dumped by ndiddy |
Mr^Burns - Nov 25, 2021 |
Mr^Burns | Nov 25, 2021 | |||
"The newest known Saturn SDK, released to developers in Japan in September 1997 (around a year newer than what Sega of America were giving out...). Contents: - SBL Ver.6.21 (PC, IRIX) - SGL Ver.3.20 (PC, IRIX) - Sound Tool (Mac) - Graphics Tool (Windows, Mac) - Cinepak Library Ver.1.21 (PC, IRIX) - Online Manual Ver.2.50 (HTML) - Various command line utilities (PC) - Audio and video sample data - Putting the CD in a Saturn runs SBL, SGL, and Cinepak samples Note that most emulators and Pseudo Saturn don't correctly detect the disc as a Saturn disc as of this release." |
vbt | Nov 25, 2021 | |||
Garfield wants to remain anonymous |
ndiddy | Nov 25, 2021 | |||
Sega are too scared of me to do anything about it |
privateye | Nov 26, 2021 | |||
Thanks @ndiddy... for this great contribution! FYI : It works with Mednafen as-is, and re-building the image without the HFS partition and putting IP.BIN at the start makes it work with Pseudo Saturn Kai and other Saturn emulators. |
vbt | Nov 27, 2021 | |||
let's share the shenmue sample and the 1 millions polys |
cafe-alpha | Nov 30, 2021 | |||
Thank you to make it happen !! TBH I have no interest in SGL itself but the online manual is really a great find |
vbt | Nov 30, 2021 | |||||
i'm kidding, there is neither 1M poly demo nor vf3 models |
cafe-alpha | Nov 30, 2021 | |||
That would be more polygons than displayed pixels count, which would be not too bad for a console back from the 90's |
vbt | Dec 1, 2021 | |||||
Saturn have unexpected powers, see the 2 DSP, the unused SH1, the 68k which can be used now to decompress sound thanks to @Ponut64 The 3D map vould deserve some investigations, either to improve the Driving sample or to find games which could use it (GT24 ? some sega games ?) |
Fandu | Dec 2, 2021 | |||
Thank you very much, Ndiddy. It's nice to have these things preserved and could hopefully be useful for homebrew. |
cafe-alpha | Dec 3, 2021 | |||||
Undoubtedly Saturn have extra power hidden here and there, but 1M polygons is I think far above what a Saturn can do, even on steroids. For example, VDP1 RAM size is 512KB and command for one polygon takes 32 bytes, so that's a grand maximum of 16K untextured polygons there. Well, if someone can make a demo showing 167K rotating cubes (1M polys / 6 faces = 167K cubes) working on a stock Saturn and not requiring custom VDP (like Virtua Racing or Star Fox on 16 bits consoles), then I shall participate back in Saturn coding contest even if around 9 years ago I swore that I will never participate back in anot... |
vbt | Dec 5, 2021 | |||||
look more attentively the incredible lasagna demo |
fafling | Dec 5, 2021 | |||
It's million polys per hour in lasagna, right ? |
XL2 | Feb 1, 2022 | |||
I compiled a couple of SGL demos, nothing to get crazy about even if some are nice. I haven't tried the SBL demos. Anything new? |
vbt | Feb 1, 2022 | |||
there was some nice stuff, i'm a bit lazy to recompile sbl samples (some still new), so far, i've tried gfs, pcm & stm libs. here are some pics from the demos : |
vbt | Feb 1, 2022 | |||
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nando | Feb 2, 2022 | |||
neat - is there a guide somewhere that I could use to compile these myself? I found some older ones but it's hard to tell what will actually work on modern computers. I don't want to get into a yak-shaving contest if I can avoid it. |