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Newest known Saturn SDK dumped by ndiddy
Mr^Burns - Nov 25, 2021
 Mr^Burns Nov 25, 2021


"The newest known Saturn SDK, released to developers in Japan in September 1997 (around a year newer than what Sega of America were giving out...).

Contents:
- SBL Ver.6.21 (PC, IRIX)
- SGL Ver.3.20 (PC, IRIX)
- Sound Tool (Mac)
- Graphics Tool (Windows, Mac)
- Cinepak Library Ver.1.21 (PC, IRIX)
- Online Manual Ver.2.50 (HTML)
- Various command line utilities (PC)
- Audio and video sample data
- Putting the CD in a Saturn runs SBL, SGL, and Cinepak samples

Note that most emulators and Pseudo Saturn don't correctly detect the disc as a Saturn disc as of this release."


 vbt Nov 25, 2021


Garfield wants to remain anonymous

 ndiddy Nov 25, 2021
Sega are too scared of me to do anything about it

 privateye Nov 26, 2021
Thanks @ndiddy... for this great contribution!

FYI : It works with Mednafen as-is, and re-building the image without the HFS partition and putting IP.BIN at the start makes it work with Pseudo Saturn Kai and other Saturn emulators.

 vbt Nov 27, 2021
let's share the shenmue sample and the 1 millions polys

 cafe-alpha Nov 30, 2021
Thank you to make it happen !! TBH I have no interest in SGL itself but the online manual is really a great find

 nando Nov 30, 2021

vbt said:

not sure if you're kidding or not (is there really a 1 million poly demo?) but are you talking about the Akira demo? I've been wanting to try it with the satiator, but not sure if it will recognize it or not.

 vbt Nov 30, 2021

nando said:

i'm kidding, there is neither 1M poly demo nor vf3 models

 cafe-alpha Nov 30, 2021
That would be more polygons than displayed pixels count, which would be not too bad for a console back from the 90's

 vbt Dec 1, 2021

cafe-alpha said:

Saturn have unexpected powers, see the 2 DSP, the unused SH1, the 68k which can be used now to decompress sound thanks to @Ponut64

The 3D map vould deserve some investigations, either to improve the Driving sample or to find games which could use it (GT24 ? some sega games ?)


 Fandu Dec 2, 2021
Thank you very much, Ndiddy. It's nice to have these things preserved and could hopefully be useful for homebrew.

 cafe-alpha Dec 3, 2021

vbt said:


Undoubtedly Saturn have extra power hidden here and there, but 1M polygons is I think far above what a Saturn can do, even on steroids. For example, VDP1 RAM size is 512KB and command for one polygon takes 32 bytes, so that's a grand maximum of 16K untextured polygons there.

Well, if someone can make a demo showing 167K rotating cubes (1M polys / 6 faces = 167K cubes) working on a stock Saturn and not requiring custom VDP (like Virtua Racing or Star Fox on 16 bits consoles), then I shall participate back in Saturn coding contest even if around 9 years ago I swore that I will never participate back in anot...

 vbt Dec 5, 2021

cafe-alpha said:

look more attentively the incredible lasagna demo

 fafling Dec 5, 2021
It's million polys per hour in lasagna, right ?

 XL2 Feb 1, 2022
I compiled a couple of SGL demos, nothing to get crazy about even if some are nice. I haven't tried the SBL demos. Anything new?

 vbt Feb 1, 2022
there was some nice stuff, i'm a bit lazy to recompile sbl samples (some still new), so far, i've tried gfs, pcm & stm libs.
here are some pics from the demos :








































 vbt Feb 1, 2022





 nando Feb 2, 2022
neat - is there a guide somewhere that I could use to compile these myself? I found some older ones but it's hard to tell what will actually work on modern computers. I don't want to get into a yak-shaving contest if I can avoid it.