| | | Originally posted by ExCyber@Oct. 10 2002, 5:22 pm I think delays have less to do with GBA having "outdated" hardware than the fact that it was quite carefully designed to have 10+ hours of play time on 2 standard AA cells. This limits both circuit complexity and clock speed. |
True, but had the design work started two years later than it did the machine would probably have a different feature set, at least to some degree.
| | | As far as I know, no GBA game exists that is even half the size of the current limit (32MB/256Mb). The big limitations on graphics and sound are the DAC/speaker quality and screen resolution. |
Some developers have planned games with spoken dialogue and while speech can be compressed quite well you would still run out of space pretty fast. Sample size for music is also limited and longer animation sequences are a no-no. 3D games could also fit larger maps and more preprocessed data in bigger ROMs. One solution is of course to start using bank switching, but I can't see Nintendo warming to that idea. |