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| | ExCyber said: |
It's not that it's too hard, it's that it's hard for completely stupid reasons, like braindead enemy regeneration, bad control, constraining level designs, bad control, bugs, and bad control.
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I can see the regeneration thing, sort of. Having played it through, there are certain areas you can simply avoid because it's not required to finish the level. For instance, when he was in the building and was complaining that he had to use donatello to kill enemies upstairs - there were quite a few of those buildings. However, you didn't have to enter it. Is that bad level design? Depends on who you ask. In the halcyon days of Nintendo gaming, you had to replay a game several times to beat it, to learn its nuances. Those types of buildings did serve a purpose in the game - if one of the turtles 'died', you could go to these buildings where you'd find them tied up in a chair.
I still don't know what the gripes are with the controls. It's something you master? The controls were consistent throughout the game, and they were responsive. I could see annoyance with them if they were like Jet Grind Radio's, where those were extremely touchy / unresponsive in the boss battles.
Realistically, the biggest gripe I had was fighting the technodrome. The td was only double the size of your sprite, which made no friggin sense at all. That was a bad design, obviously.
I guess I don't see it. Compared to other NES games, I think its worst crime is that it was formulaic. The ending sucked (IIRC). It's not like the TMNT arcade games, that's for sure. But is it a horrible game? I don't think it is. |