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nbg1 test |
mrkotfw - Feb 26, 2005 |
mrkotfw | Mar 2, 2005 | |||
well, i guess i don't really need help with the code above but a nice explaination of how to use nbg in general will be good enough. i've read the manual but i don't really understand words like: cell, patterns. the way i look at it is: tiles and meta tiles. any info would be greatly appreciated! |
Omni | Mar 3, 2005 | |||
If I recall correctly, the manual just uses cells and patterns like tiles in connotation: they're just collections of pixels that can be placed in different orders on a plane. Rather than a bitmap, which is just a complete picture (rather than an assembly of cells/patterns/tiles/whatever). That's really not that much help, probably, but I haven't tried anything with it so I can't say. |
mrkotfw | Mar 4, 2005 | |||
well, the real problem for me is where the tiles and map is stored. i don't know what registers does that. well, let me see if i understand this correctly, 1) enable display 2) enable backgrounds 3) enable the color type 4) select the planes 5) set the tile address 6) copy tiles and palette 7) copy map is that it or am i missing something? |
vreuzon | Mar 10, 2005 | ||||
Seems correct to me. Check the SGL Developer's Manual, programmer's tutorial section, scrolls (chapter 8). |