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My new project is up! |
mrkotfw - Oct 9, 2006 |
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mrkotfw | Oct 9, 2006 | |||
Update! 2006/10/10 Update! 2006/12/18 Hello everyone! After a few months of hard work I have finally been able to call my "scraps of code" a real project! I have decided to have it hosted at SourceForge. The project name is libyaul, its basicly an alternative to the SBL/SGL libraries.
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RockinB | Oct 10, 2006 | |||
Very cool, Piratero! Sorry, I haven't had time to release my SGL replacement...still to come |
vreuzon | Oct 18, 2006 | |||
It sounds good. Looking at the sources, I don't see high level functions. Could you provide some simple code sample for us to see what a program using libyaul would look like ? thanks. |
vbt | Dec 15, 2006 | |||||
There are two samples now : - Line Screen example - Paddle test |
slinga | Dec 15, 2006 | |||
Any example of 2d sprites? |
mrkotfw | Dec 18, 2006 | |||
I'm very sorry for not responding! I've been busy (and I have forgotten about SegaXtreme!) I haven't really attempted to find an easier way to display a sprite onto the screen, but it isn't very difficult. Check the CVS repository... (src/vdp1.c) as to how to display a normal texture. The idea is to send a "packet." I'll write up an example soon. By the way, I have updated my first post. |
vbt | Sep 10, 2007 | |||
(bump) |
mrkotfw | Sep 11, 2007 | |||
Thanks vbt. As of now, I'm too busy with school! I made a TODO list so I know what I need to cover in order to have something decent to officially release. As of now, everyone can check (an outdated) a snapshot of the work I've done. The directory is called "rewrite." I'll be sure to have something done before 2008. The code is there for anyone to contribute! CONTRIBUTE!!! |
vbt | Aug 28, 2009 | |||
Libyal has moved here : http://www.ohloh.net/p/libyaul... http://code.google.com/p/libyaul/... |
Chilly Willy | Aug 28, 2009 | |||
It would help if people could checkout the code. |
mrkotfw | Aug 30, 2009 | |||
I apologize. I never got around to committing the repository. I've stopped working on the project for at least a year. Chilly Willy, if you're really interested, send me an e-mail and I'll try to find a working copy of it. |
mrkotfw | Aug 30, 2009 | |||
A broken revision is up! Check it out. |
RockinB | Aug 30, 2009 | |||||
Okay, what's with the sourceforge.net project? Is that one to be closed soon? Is there a reason why the project moved? I just checked out both repositories, just to be sure . |
Chilly Willy | Aug 30, 2009 | |||||
You took care of it before I could PM you. Thanks for putting it up. Even broken code is better than nothing. |
mrkotfw | Aug 31, 2009 | |||||
You're the first to ask for the source code (at least ONE person is interested!). Oh, and... please contribute! Send me patches! Anything! |
Chilly Willy | Aug 31, 2009 | |||||
I most likely will... I do mean to try my hand at Saturn homebrew, and something other than SGL/SBL seems like it should get more attention. |
Amon | Sep 1, 2009 | |||
Hey Piratero, I was interested in it. I grabbed the link off you a while ago. I wanted to grab the source off you but you sent me to the repositories. I took a look at it for reference. Chilly, it is just one of many SGL/SBL replacements. RockinB has one, theres Piratero's and then CyberWarriorX has one too iirc? A few just do all the stuff themselves and reuse the code so in a way... |
Chilly Willy | Sep 1, 2009 | |||||
Maybe a sticky thread could be set up with links to the various replacements along with a list of pros and cons for each. I don't remember seeing something like that in the development forum - every one I've looked at points you to SGL/SBL. |
mrkotfw | Sep 1, 2009 | |||||
Good idea. I can already tell you that Lapetus supports a lot of exotic features. Mine has them, but they're not up in the repositories, yet. |
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